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Grenywald

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Harper Grenywald is a human ranger and Harper. Depending on if one of the original Harper allies are dead, he can take their place and help the party during the Assault on Moonrise Towers and be a potential ally during Confront the Elder Brain.
I hope... I hope we get a chance to see to the dead.

Involvement[edit section | visual editor]

Act Two[edit section | visual editor]

Assault Moonrise Towers[edit section | visual editor]

If {{CharLink|Isobel]] is saved, and the NightsongNightsong is freed from her cage and heads for Moonrise Towers, Grenywald takes the place of one of the original Harper allies (either AntonyAntony, EssiusEssius, LymnLymn, or NaysaNaysa) as a failsafe in the event that one the latter has been killed before the Assault on Moonrise TowersAssault on Moonrise Towers. Speaking with Grenywald lets him awkwardly compliment the player character.[1]

If he survives the fight, he guards the first floor of Moonrise Towers with the remaining Harpers.

Act Three[edit section | visual editor]

If Grenywald survives Moonrise Towers, he can be summoned as an ally through the Gather Your AlliesGather Your Allies variant Silver Harp SquadronSilver Harp Squadron, if The High Harper is completed with MinscMinsc alive, and either Antony, Naysa, or Lymn being dead.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Longbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Hamstring ShotHamstring Shot (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their movement speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

Items (Act 3)[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]

Notes[edit section | visual editor]

  • Grenywald has a Harp-Shaped Pin pinned on his chest.
  • When summoned during Confront the Elder Brain , Grenywald has an unlimited Arrow of Lightning supply to use.
    • If killed during the Assault on Moonrise Towers, a replacement Harper failsafe (either Lanni or Olys), or a generic Harper Archer takes his place as a Silver Harp SquadronSilver Harp Squadron summon.
  • Grenywald has four level 1 spell slots, and two level 2 spell slots, despite having no spell to cast.
  • Unlike the original Harper allies, who are unable to attack twice during a turn despite having the Extra Attack feature, Grenywald is not affected by this bug.

References[edit section | visual editor]

  1. "Ilmater's ashes, but I hope you're half the fighter you look." - Grenywald
    The player character then proceeds to raise an eyebrow in confusion, unsure of whether or not it was a compliment.