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Danna is a Flameshade duergar who can be found in Grymforge during Act One.
If you're wantin' the sergeant, she's at the dig. Now scram.
Danna

Involvement edit

Act One edit

Danna is loyal to Clan Flameshade. If siding with BrithvarBrithvar, Danna fights with the party against NereNere.

Combat edit

Attacks and abilities edit

Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire

Each flammable target is hit with 3d6FireFire damage.

DEX SaveDEX Save
Range: Self Range: Self
CleaveCleave (Action)   –  Halberd
Damage:
1/2 Normal weapon damage

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
GreaseGrease (Action + Level 1 Spell Slot)
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Duergar InvisibilityDuergar Invisibility (Action)
Become Invisible.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
LacerateLacerate (Action)   –  Halberd
Damage: 1~10
1d10SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Mage ArmourMage Armour (Action + Level 1 Spell Slot)

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

This effect does not stack with Unarmoured Defence.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Magic MissileMagic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1ForceForce
+ 1d4 + 1ForceForce
+ 1d4 + 1ForceForce

Create three darts of magical force, each dealing 1d4 + 1ForceForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 1~10
1d10SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Halberd
Damage: 2~5
1d4 + 1PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
ThunderwaveThunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ThunderThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot edit

Related quests edit

Gallery edit