Ad placeholder

Danna

From bg3.wiki
Jump to navigation Jump to search

Danna is a Flameshade duergar who can be found in Grymforge during Act One.
If you're wantin' the sergeant, she's at the dig. Now scram.
Danna

Involvement[edit | edit source]

Act One[edit | edit source]

Danna is loyal to Clan Flameshade. If siding with BrithvarBrithvar, Danna fights with the party against NereNere.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire

Each flammable target is hit with 3d6FireFire damage.

DEX SaveDEX Save
Range: Self Range: Self
CleaveCleave (Action)   –  Halberd
Damage:
1/2 Normal weapon damage

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
GreaseGrease (Action + Level 1 Spell Slot)
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Duergar InvisibilityDuergar Invisibility (Action)
Become Invisible.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
LacerateLacerate (Action)   –  Halberd
Damage: 1~10
1d10SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Mage ArmourMage Armour (Action + Level 1 Spell Slot)

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

This effect does not stack with Unarmoured Defence.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Magic MissileMagic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1ForceForce
+ 1d4 + 1ForceForce
+ 1d4 + 1ForceForce

Create three darts of magical force, each dealing 1d4 + 1ForceForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Halberd
Damage: 1~10
1d10SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Rush AttackRush Attack (Action)   –  Halberd
Damage: 2~5
1d4 + 1PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR SaveSTR Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Short rest Recharge: Short rest
ThunderwaveThunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8ThunderThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]