Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cashguard Basher Vikkie, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. He can be found deep in the high security vaults, on the lowest floor.

Portrait Edvidge.png
..I hope this won't affect my bonus?

Involvement[edit | edit source]

Upon entering the high security vaults, Minsc Minsc reveals himself and a fight breaks out between members of the Cult of Bhaal and the Counting House staff. Edvidge allies with the party alongside the rest of the Cashguard and Rakath Glitterbeard Rakath Glitterbeard.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Backbreaker Backbreaker ()   –  Maul
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Blinding Smite Blinding Smite ( +  + )
Damage: 3~24
D8 Radiant.png
Normal weapon damage
+ 3d8Damage TypesRadiant

Evoke a heavenly flare and possibly Blind Blind your target

CON Save
 Range: Normal weapon range
Concussive Smash Concussive Smash ()   –  Maul
Damage: 6~16

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Divine Smite Divine Smite ( + )
Damage: 2~16
D8 Radiant.png
Normal weapon damage
+ 2d8Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ( + 2)
Healing:
Paladin Level x 4Healing

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Main Hand Attack Main Hand Attack ()   –  Maul
Damage: 6~16

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Mobile Shot Mobile Shot ()   –  Hand Crossbow
Damage: 2~7
D6 Piercing.png
1d6 + 1Damage TypesPiercing

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Shot Piercing Shot ()   –  Hand Crossbow
Damage: 2~7
D6 Piercing.png
1d6 + 1Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Damage: 2~7
D6 Piercing.png
1d6 + 1Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Tenacity Tenacity ()   –  Maul
Damage: 4

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Notable loot[edit | edit source]

Allies[edit | edit source]