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Healing set

From bg3.wiki

The Healing set is a set of equipment that increases the effects of healing, offers bonuses when you heal/are healed, and provides ways to heal allies or grant them temporary hit pointstemporary hit points. Interacts with the Self-Heal set, which is not duplicated here.

Name Slot Effect

Absolute's Warboard
Off-Hand MeleeOff-Hand Melee (Shield)
HeroismHeroism (Action + Level 1 Spell Slot)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Absolute's Ward
If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws.

Amulet of Restoration
AmuletAmulet
Healing WordHealing Word (Bonus Action + Level 1 Spell Slot)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Mass Healing WordMass Healing Word (Bonus Action + Level 3 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Amulet of Selûne's Chosen
AmuletAmulet
Selûne's DreamSelûne's Dream (Action)
Cast as a cantrip (Recharge: Long rest Recharge: Long rest.)

Boots of Aid and Comfort
FootwearFootwear (Non-Armour)
The Comeback
When the wearer heals a target, it gains an additional HP Icon.png 3 temporary hit points.

Cap of Curing
HeadgearHeadgear (Non-Armour)
Soothing Songs
When you inspire an ally using Bardic Inspiration Bardic Inspiration, they also regain 1d6hit pointshit points.

Devotee's Mace
Main Hand MeleeMain Hand Melee (Mace)
  • Deal an additional 1d8RadiantRadiant damage.
Healing Incense Aura Healing Incense Aura (Bonus Action)

Emanating a soothing aura, You and nearby allies regain 1d4hit pointshit points at the start of your turn


Duke Ravengard's Longsword
Main Hand MeleeMain Hand Melee (Longsword)
Stirring Execution
When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to your[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike (Bonus Action)

Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack.


Hellrider's Pride
GlovesGloves (Non-Armour)
Helm's Protection
When you heal another creature, it gains Resistance to BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage dealt by weapon attacks for 2 turns.

Herbalist's Gloves
GlovesGloves (Non-Armour)
Cleansing Touch
If the wearer heals a Poisoned Poisoned creature, it is no longer poisoned.

Ring of Salving
RingRing 
Saviour's Allure
You restore an additional 2hit pointshit points every time you heal another creature.

Slippery Chain Shirt
ArmourArmour (Medium Armour)
Cautious Healer
When the wearer heals a creature, it automatically Disengages Disengages and won't trigger Opportunity Attacks Opportunity Attacks.

The Blood of Lathander
Main Hand MeleeMain Hand Melee (Mace)
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit pointshit points. Allies within 9 m / 30 ft also regain 1d6hit pointshit points.
Lathander's LightLathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
SunbeamSunbeam (Action + Level 6 Spell Slot)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)

The Reviving Hands
GlovesGloves (Medium Armour)
RevivifyRevivify (Action + Level 3 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Aegis Palms
When you heal a creature, it gains the effect of Blade Ward Blade Ward. When you Revive Revive a creature it gains the effect of Death Ward Death Ward.

The Whispering Promise
RingRing 
Blessed Mercy
When you heal a creature, it gains a +1d4 bonus to Attack rolls and Saving throws for 2 turns.

Wapira's Crown
HeadgearHeadgear (Non-Armour)
Crowning Glory
When healing another, the wearer regains 1d6hit pointshit points.

Till Death Do Us Part
RingRing 
Beacon of HopeBeacon of Hope (Action + Level 3 Spell Slot)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)