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Harper Lymn is a Harper who patrols Last Light Inn during Act Two. She can help the party during Assault on Moonrise TowersAssault on Moonrise Towers and be a potential ally during Confront the Elder BrainConfront the Elder Brain.
Shadows lurking. Light inside. Look.
Lymn, about the inn

Involvement edit

Act Two edit

Last Light Inn edit

Lymn can be first encountered at the Last Light Inn, where she patrols the southern side route of the docks area, with TeebsTeebs patrolling in the opposite direction. She can sometimes be seen gazing off into the distance, making comments to herself as to what she sees beyond the moonshield, and reminescing about smoking her pipe.[1][2][3][4][5]

Resolve the Abduction edit

When MarcusMarcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, Lymn is frequently amongst the Harpers who avoid being ImpaledImpaled, and runs up to fight the Winged HorrorWinged Horrors. If Isobel is not saved, Lymn and everyone in Last Light Inn turn into a Shadow-Cursed UndeadShadow-Cursed Undead, save for JaheiraJaheira.

Speaking with her after the battle has her remark that she felt "something wrong" about Marcus, but that his betrayal nonetheless came as a surprise.[6]

Assault Moonrise Towers edit

If Isobel is saved at the Last Light Inn, and once the NightsongNightsong has been freed from her cage and heads for Moonrise Towers, Lymn follows Jaheira to the assault on Moonrise Towers, where she, along with Harper AntonyAntony, EssiusEssius, and NaysaNaysa survive the first assault and assist the party in the remaining fight against Absolute forces.

After the main battle, if she survives the fight, she guards the first floor of Moonrise Towers with the remaining Harpers.

Act Three edit

If alive, Lymn is summonable as an ally through the Gather Your AlliesGather Your Allies variant Silver Harp SquadronSilver Harp Squadron, if The High HarperThe High Harper is completed with MinscMinsc alive.

Combat edit

Attacks and abilities edit

Brace (Ranged)Brace (Ranged) (Movement Speed)   –   Longbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Hail of ThornsHail of Thorns (Action + Bonus Action + Level 1 Spell Slot)   –   Longbow
Damage: 4~20
1d8 + 2PiercingPiercing
+ 1d10PiercingPiercing

Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10PiercingPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Hamstring ShotHamstring Shot (Action)   –   Longbow
Damage: 3~10
1d8 + 2PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –   Longbow
Damage: 3~10
1d8 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Items (Act 3) edit

Loot edit

Related quests edit

Notes edit

References edit

  1. Dialogue with herself:
    "Won't be sorry to see the back of this place."
    "But not 'til our job here's done."
    "I miss my pipe."
  2. Dialogue with herself:
    "Now I lay my heart to rest..."
    "...I pray Chauntea this land to bless."
    "If anyone needs it, it's you."
  3. Dialogue with herself:
    "Wonder what those shadows used to be."
    "Maybe they can still be saved."
    "Cleric might know. I should ask."
  4. Dialogue with herself:
    "Shadows are moving out there."
    "Hope this barrier will hold."
    "Cleric seems to know what she's about."
  5. These cannot actually be heard in-game, as Lymn never stops to reminesce or to observe. However, these lines are present and can be seen in the game files.
  6. "The Flaming Fist - I felt it. Something wrong. But betrayal? A surprise. - Lymn
  7. Devnotes:
    One of the Harper guards milling around the entrance area of Haven. State nodes for each state in Haven. This Harper talks in a unique way because Common is her seventh language.

External links edit