| Name
|
Slot
|
Effect
|
 Cloak of Cunning Brume
|
Cloak
|
- Cunning Brume
- When the wearer
Disengages, they also create a foggy cloud with 2 m / 7 ft radius that lasts for 1 turn.
|
 Covert Cowl
|
Headgear (Light Armour)
|
- Covert Critical
- While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
|
 Eversight Ring
|
Ring
|
- Blind Immunity
- The wearer cannot be
Blinded.
|
 Hammergrim Mist Amulet
|
Amulet
|
Fog Cloud ( + )
- Cast as a level 1 spell (
Recharge: Long rest.)
|
 Helldusk Helmet
|
Headgear (Non-Armour)
|
Immolating Gaze ( )
- Sear and
Frighten a target with nothing but your glower. ( Recharge: Short rest.)
- Infernal Sight
- You can see in magical and ordinary darkness up to a range of
12 m / 40 ft. You cannot be Blinded.
- Magical Durability
- The wielder has a +2 bonus to
Saving throws against spells.
|
 Justiciar's Scimitar
|
Main Hand Melee (Scimitar)
|
- Shadow-Blinding
- If you attack with
Advantage, you have a chance to Blind your target.[See: Bugs]
- Shadow Blade
- You have
Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
Shadowsoaked Blow ( )
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6 Psychic damage. This attack doesn't break concealment.
|
 Knife of the Undermountain King
|
Main Hand Melee (Shortsword)
|
- Organ Rearranger
- Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
- Shadow Blade
- You have
Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
|
 Least Expected
|
Main Hand Ranged (Shortbow)
|
- Darkveil Precision
- While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
|
 Penumbral Armour
|
Armour (Light Armour)
|
- Stealthier
- While Obscured, the wearer gains +3 bonus to Stealth Checks
|
 Ring of Twilight
|
Ring
|
- Treader by Twilight
- You gain a +1 bonus to
Armour Class while obscured.
|
 Shadeclinger Armour
|
Armour (Light Armour)
|
|
 Shadow Blade Ring
|
Ring
|
Shadow Blade ( + )
- Cast as a level 2 spell (
Recharge: Short rest.)
|
 Shadow Blade (weapon)
|
Main Hand Melee (Shortsword)
|
- Shadow Blade
- You have
Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
|
 Shadow-Cloaked Ring
|
Ring
|
- Shadowthief
- The wearer's weapon and unarmed attacks deal an additional
1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow.
|
 Shar's Spear of Evening
|
Main Hand Melee (Spear)
|
- Shar's Blessing
- If Shar allows it, use this spear to kill Nightsong.
- Blind Immunity
- The wearer cannot be
Blinded.
Shar's Darkness ( )
- Cast as a level 2 spell (
Recharge: Per turn.)
Edge of Darkness ( )
Create a cloud of Darkness while you attack. [See: Bugs]
|
 Steelwatcher Helmet
|
Headgear (Medium Armour)
|
- Artificial Sight
- The wearer can see in the dark up to
12 m / 40 ft and cannot be Blinded.
|
 The Shadespell Circlet
|
Headgear (Non-Armour)
|
- Shadespell
- While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.
|
 Viconia's Priestess Robe
|
Armour (Clothing)
|
- Shar's Umbrae
- While obscured, the wearer has
Advantage on Stealth Checks.
- Sharran Veil
Shield of Faith also grants you a +2 to all Saving throws.
|