The Obscured set is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily obscured. Also includes items that grant magical darkvision and blind immunity as they enhance what can be done in obscured areas. It overlaps somewhat with the Dark Justiciar Set, but items from that list are not duplicated here.
| Name
|
Slot
|
Effect
|
 Cloak of Cunning Brume
|
Cloak
|
- Cunning Brume
- When the wearer
Disengages, they also create a foggy cloud with 2 m / 7 ft radius that lasts for 1 turn.
|
 Covert Cowl
|
Headgear (Light Armour)
|
- Covert Critical
- While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
|
 Eversight Ring
|
Ring
|
- Blind Immunity
- The wearer cannot be
Blinded.
|
 Hammergrim Mist Amulet
|
Amulet
|
Fog Cloud ( + )
- Cast as a level 1 spell (
Recharge: Long rest.)
|
 Helldusk Helmet
|
Headgear (Non-Armour)
|
Immolating Gaze ( )
- Sear and
Frighten a target with nothing but your glower. ( Recharge: Short rest.)
- Infernal Sight
- You can see in magical and ordinary darkness up to a range of
12 m / 40 ft. You cannot be Blinded.
- Magical Durability
- The wielder has a +2 bonus to
Saving throws against spells.
|
 Justiciar's Scimitar
|
Main Hand Melee (Scimitar)
|
- Shadow-Blinding
- If you attack with
Advantage, you have a chance to Blind your target.[See: Bugs]
- Shadow Blade
- You have
Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
Shadowsoaked Blow ( )
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6 Psychic damage. This attack doesn't break concealment.
|
 Knife of the Undermountain King
|
Main Hand Melee (Shortsword)
|
- Organ Rearranger
- Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
- Shadow Blade
- You have
Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
|
 Least Expected
|
Main Hand Ranged (Shortbow)
|
- Darkveil Precision
- While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
|
 Penumbral Armour
|
Armour (Light Armour)
|
- Stealthier
- While Obscured, the wearer gains +3 bonus to Stealth Checks
|
 Ring of Twilight
|
Ring
|
- Treader by Twilight
- You gain a +1 bonus to
Armour Class while obscured.
|
 Shadeclinger Armour
|
Armour (Light Armour)
|
|
 Shadow Blade Ring
|
Ring
|
Shadow Blade ( + )
- Cast as a level 2 spell (
Recharge: Short rest.)
|
 Shadow Blade (weapon)
|
Main Hand Melee (Shortsword)
|
- Shadow Blade
- You have
Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
|
 Shadow-Cloaked Ring
|
Ring
|
- Shadowthief
- The wearer's weapon and unarmed attacks deal an additional
1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow.
|
 Shar's Spear of Evening
|
Main Hand Melee (Spear)
|
- Shar's Blessing
- If Shar allows it, use this spear to kill Nightsong.
- Blind Immunity
- The wearer cannot be
Blinded.
Shar's Darkness ( )
- Cast as a level 2 spell (
Recharge: Per turn.)
Edge of Darkness ( )
Create a cloud of Darkness while you attack. [See: Bugs]
|
 Steelwatcher Helmet
|
Headgear (Medium Armour)
|
- Artificial Sight
- The wearer can see in the dark up to
12 m / 40 ft and cannot be Blinded.
|
 The Shadespell Circlet
|
Headgear (Non-Armour)
|
- Shadespell
- While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.
|
 Viconia's Priestess Robe
|
Armour (Clothing)
|
- Shar's Umbrae
- While obscured, the wearer has
Advantage on Stealth Checks.
- Sharran Veil
Shield of Faith also grants you a +2 to all Saving throws.
|