The Obscured set is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily obscured . Also includes items that grant magical darkvision and blind immunity as they enhance what can be done in obscured areas. It overlaps somewhat with the Dark Justiciar Set , but items from that list are not duplicated here.
Name
Slot
Effect
Cloak of Cunning Brume
Cloak
Cunning Brume When the wearer Disengages , they also create a foggy cloud with 2 m / 7 ft radius that lasts for 1 turn.
Covert Cowl
Headgear (Light Armour )
Covert Critical While obscured , the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Eversight Ring
Ring
Blind Immunity The wearer cannot be Blinded .
Hammergrim Mist Amulet
Amulet
Fog Cloud ( )
Cast as a level 1 spell ( Recharge: Long rest .)
Helldusk Helmet
Headgear (Non-Armour )
Immolating Gaze ( )
Sear and Frighten a target with nothing but your glower. ( Recharge: Short rest .)
Infernal Sight You can see in magical[See: Bugs ] and ordinary darkness up to a range of 12 m / 40 ft. You cannot be Blinded .
Magical Durability The wielder has a +2 bonus to Saving throws against spells.
Justiciar's Scimitar
Main Hand Melee (Scimitar )
Shadow-Blinding If you attack with Advantage , you have a chance to Blind your target.[See: Bugs ]
Shadow Blade You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Shadowsoaked Blow ( )
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6 Psychic damage. This attack doesn't break concealment. ( Recharge: Short rest .)
Knife of the Undermountain King
Main Hand Melee (Shortsword )
Organ Rearranger Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Least Expected
Main Hand Ranged (Shortbow )
Darkveil Precision While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks .
Penumbral Armour
Armour (Light Armour )
Stealthier While Obscured , the wearer gains +3 bonus to Stealth Checks
Ring of Twilight
Ring
Treader by Twilight You gain a +1 bonus to Armour Class while obscured .
Shadeclinger Armour
Armour (Light Armour )
Shadow Blade Ring
Ring
Shadow Blade ( )
Cast as a level 2 spell ( Recharge: Short rest .)
Shadow Blade (weapon)
Main Hand Melee (Shortsword )
Shadow Blade You have Advantage on Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Shadow-Cloaked Ring
Ring
Shadowthief The wearer's weapon and unarmed attacks deal an additional 1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow.
Shar's Spear of Evening
Main Hand Melee (Spear )
Shar's Blessing You gain Advantage on Saving throws while Lightly or Heavily Obscured . This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity The wearer cannot be Blinded .
Shar's Darkness ( )
Cast as a level 2 spell ( Recharge: Per turn.)
Edge of Darkness ( )
Create a cloud of Darkness while you attack. [See Notes ] ( Recharge: Short rest .)
Steelwatcher Helmet
Headgear (Medium Armour )
Artificial Sight The wearer can see in the dark up to 12 m (40 ft) and cannot be Blinded .
The Shadespell Circlet
Headgear (Non-Armour )
Shadespell While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC , making them more likely to succeed.
Viconia's Priestess Robe
Armour (Clothing )
Shar's Umbrae While obscured , the wearer has Advantage on Stealth Checks .
Sharran Veil Shield of Faith also grants you a +2 to all Saving throws .