List of features and items that interact with unarmed strikes
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This is a comprehensive list of all sources of effects that directly affect and interact with
.General information
- A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
- Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
- If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
- For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.
Class features
- Dexterity instead of Strength if it is higher - Allows unarmed strikes to scale with
- - Increases the base unarmed damage from 1 to 1d4 (at monk level 1), 1d6 (at monk level 3), or 1d8 (at monk level 9)
- resistances - Unarmed strikes count as magical damage for the purpose of overcoming
Bonus action
- After attacking with an unarmed strike, monk weapon, or using a monk ability, make an unarmed strike with a Bonus action
- Make two rapid unarmed strikes with a - 1d10
Fire damage with an extended
6 m / 20 ft range. Subsequent unarmed attacks that turn receive an additional 1d4
Fire damage
- Make an unarmed strike that does an additional - the target - Make an unarmed strike that can also
- 1d4 + Wisdom modifier
Necrotic damage with unarmed strikes
- Deal an additional - 1d4 + Wisdom modifier
Psychic damage with unarmed strikes
- Deal an additional - 1d4 + Wisdom modifier
Radiant damage with unarmed strikes
- Deal an additional - [note 1] - Deal an addition 2 (at Barbarian level 1) or 3 (at Barbarian level 9) damage with unarmed strikes
Item group 1
Corellon's Grace - Deal additional 1 damage with unarmed[note 2] strikes. +1 bonus to unarmed attack rolls
Gloves of Cinder and Sizzle - Deal additional 1d4 Fire damage with unarmed strikes
Seraphic Pugilist Gloves - Deal additional 1d4 Radiant damage with unarmed strikes
Thunderpalm Strikers - Deal additional 1d4 Thunder damage with unarmed strikes
Snow-Dusted Monastery Gloves - Deal additional 1d4 Cold damage with unarmed strikes
Servitor of the Black Hand Gloves - Deal additional 1d4 Force damage with unarmed strikes
Gauntlet of the Tyrant - Deal additional 1d4 Force damage with unarmed strikes
Scabby Pugilist Circlet - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
Shadow-Cloaked Ring - Against obscured targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
Boots of Uninhibited Kushigo - Deal additional damage equal to your Wisdom modifier with unarmed strikes
Gloves of Crushing - Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls and damage rolls
Horns of the Berserker - While not at full health, deal additional 2 Necrotic damage[note 3] with your unarmed strikes. +2 to attack rolls when attacking creatures that have already taken damage
Callous Glow Ring - Deal additional 2 Radiant damage against illuminated targets
Bow of the Banshee - Gain a 1d4 bonus to all attack rolls against Frightened creatures
Item group 2
Flawed Helldusk Gloves - Deal additional 1d4 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 13 Constitution save or suffer for 2 turns
Helldusk Gloves - +1 bonus to all attack rolls. Deal additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 15 Constitution save or suffer for 2 turns
Gloves of Soul Catching - Deal additional 1d10 Force damage with unarmed strikes. On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
Item group 3
The Sparkle Hands - Gain 2 on each unarmed strike. Gain advantage on attack rolls against metallic creatures and armor while imbued with
Hat of Uninhibited Kushigo - After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Armour of Uninhibited Kushigo - While your is active, you can expend your
Reaction to make an unarmed strike against an attacker that missed
Vest of Soul Rejuvenation - You can expend your
Reaction to make an unarmed strike against an attacker that missed
Notes
- ↑ The bonus to unarmed damage is not listed in the tooltip. The Wildheart versions of Rage do not provide this hidden unarmed damage bonus.
- ↑ Unarmed attacks with this weapon equipped can be made by monks.
- ↑ While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.