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Krolla

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Goblin Tracker
Krolla.png
Stats
Level 2

STR

8
(-1)

DEX

14
(+2)

CON

10

INT

10

WIS

8
(-1)

CHA

8
(-1)
Bg3 content hr.png
Creature Race Icon.png  Race Goblin
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 7
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Goblin Camp
Faction Cult of the Absolute
Experience on kill 20

Krolla is a Goblin Tracker in the Goblin Camp in Act One. She is just left of the stage Volo is preforming on, trying to organize a game of chicken or Owlbear Cub chasing if certain events have played out across the Wilderness.

Well now - you look like a tough'un. But 'ave you got smarts? Skill? Guts?
Krolla challenging the player to take part in her game.


Act One

Krolla manages the chicken chasing game at the camp. If the Owlbear is dead and its cub spared, Krolla alongside some other goblins with have it captive, debating if they should use it for their game. Considering it ate their only chicken, she sees it as a good replacement since it has feathers and a beak. When approached she will invite the player to take part of the game with her setting a few ground rules.

  • The chicken or owlbear must be lead between the posts across the obstacle filled courtyard to win the game
  • Must be done within 10 turns.
  • Must be done alone. If anyone interrupts, you forfeit the game.
  • A wager of 30 or 300 Gold is required to start.

It is recommended to do the mini-game by going into turn based mode as soon as it starts. This allows you to plan your movements, positioning and use Jump in a timely manner. Make sure to be behind the chicken or owlbear cub so you can guide it's direction. You can also interact with the chicken or owlbear cub bypass the game:

  • DC 10 Animal Handling check. Kneel - you won't hurt it. This leads into another check.
    • DC 15 Animal Handling check. Coax the cub towards the goalposts. This will make the cub run to the end of the course and quickly finish the game.
  • Speak with Animals DC 15 Persuasion check. "See those posts? Run towards them." This will make the cub run to the end of the course and quickly finish the game.

Whatever method you use to win, you'll be rewarded 35 Experience. Krolla will congratulate you, but when asked about your winnings will claim only a goblin can win chicken chasing, refusing to give even your money back. A variety of skill checks can be done to convince her otherwise:

  • DC 15 Intimidation check. "You mistook that for a request. My coin - now."
  • DC 18 Persuasion check. "We're having fun. Why ruin it now?"
  • Illithid Persuasion DC 2 Wisdom check. "You'll be returning my coin - and all of yours." Gives you back your wage, plus 303 gold. Doing so will lock you out of doing the game again with all characters.
  • If you are a Drow. "Goblins know to keep a civil tongue in the Underdark. Granted, most of them are slaves." Doing so will lock your character out of doing the game again.

If you waged 300 gold, win enough times or used your Illithid Powers on her than the game will be closed. If you interact with the owlbear cub and offer it to come to your camp, you can demand to take the cub as well as a prize without issue.

Attacks and Abilities

Main Hand Attack - Goblin Scimitar

ActionAttack roll: +2
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing

Ranged Attack - Goblin Bow

ActionAttack roll: +4
D6 Piercing.png 1d6 + 2 (3~8) Damage TypesPiercing
 Range: 18 m / 60 ft

Notable Loot