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Krolla
Krolla is a goblin stationed in the Goblin Camp in Act One. She is just left of the stage Volo is performing on, trying to organize a game of chicken chasing. If certain events have played out across the Wilderness, her 'chicken' will instead be the Owlbear Cub.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Krolla manages the chicken chasing game at the camp with the Dishevelled Chicken. If the Owlbear is dead and its cub is spared, Krolla alongside some other goblins capture it and debate if they should use it for their game. Considering it ate their only chicken, she sees it as a good replacement since it has feathers and a beak. When approached she invites the party to take part of the game with her setting a few ground rules.
- The chicken or owlbear must be lead between the posts across the obstacle filled courtyard to win the game.
- The course must be completed within 10 turns.
- The course must be completed alone by the creature. Buffs can be cast before they enter the course, but if anyone interrupts afterwards, the game is lost.
- A wager of 30 or 300 gold is required to start.
If a party member agrees to play the game, the Owlbear Cub runs to X: -125 Y: 441 and Krolla climbs onto a nearby trunk. Once the party member approaches the owlbear in this spot, the game begins and a timer appears on the screen for 10 turns. It is recommended go into turn based mode as soon as it starts to plan movements, positioning and the use of jumps in a timely manner. The interacting party member must stay behind the chicken or owlbear cub to guide their direction. It is permitted to displace the trunks, crates, barrels and urns around the track to block the dead ends to force the owlbear towards the finish line.
If a party member interacts with the Dishevelled Chicken or Owlbear Cub directly it is possible to bypass the game.
Winning the game grants 35 Experience. Krolla congratulates the victor, but when she asked about winnings, she claims that only a goblin can win a chicken chasing, and refuses to give even return party's betting stake. A variety of skill checks can be made to convince her otherwise:
- Then I'll write new rules - IN BLOOD AND GOBLIN-HIDE. (DC 15 )
- Rules can be broken. And so can goblin bones. (DC 15 )
- You mistook that for a request. My coin - now. (DC 15)
- We're having fun. Why ruin it now? (DC 18)
- You'll be returning my coin - and all of yours. [1] +1 +1 +1 +1
- Goblins know to keep a civil tongue in the Underdark. Granted, most of them are slaves. [1]
If a party member convinces the chicken or owlbear cub to attack the goblins (likely leading to their death), Krolla calls them out and demands compensation:
- I owe you nothing - I didn't kill it. (does nothing)
- The game's not over. Maybe you can be the next chicken. (DC 10)
- ROAR. (DC 10 )
- My people use goblin slaves for their games. They always die too.
If a party member wages 300 gold, wins enough times or uses Illithid Powers on Krolla, then the game is closed. If they then interact with the owlbear cub and offer it to come to camp, it is possible to demand the cub itself as well as a prize without issue.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Loot[edit section | visual editor]
Gallery[edit section | visual editor]
- Chicken Chase
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Chicken Chase starting position






























