Brutal Critical: Difference between revisions

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(Clarified what attacks this feature works with)
 
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{{Passive feature page
{{Passive feature page
| summary = '''Brutal Critical''' is a {{Class|Barbarian}} passive feature. The barbarian makes their critical hits even deadlier.
| summary = '''Brutal Critical''' is a {{Class|Barbarian}} passive feature. The barbarian makes their critical hits even deadlier.
| description = You've trained to strike swift and true. When you land a [[Critical Hit]], you roll an extra damage die as well as the normal additional critical die.
| description = You've trained to strike swift and true. When you land a [[Critical Hit]]{{notes}}, you roll an extra damage die as well as the normal additional critical die.
| image = Brutal Critical.webp
| image = Brutal Critical.webp
| icon = Brutal Critical Icon.webp
| icon = Brutal Critical Icon.webp
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| class learns at level 9 = Barbarian
| class learns at level 9 = Barbarian
| notes =  
| notes =  
* This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, [[Savage Attacks]], a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks.
* Weapons that deal multiple damage dice like [[greatswords]] or [[mauls]] will only receive a single extra damage die from this feature. For example, this feature will add only 1d6 damage to a greatsword critical hit (2d6 base damage), but 1d12 damage to a greataxe critical hit (1d12 base damage).
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Latest revision as of 20:20, 8 April 2024

See also: Savage Attacks
Brutal Critical.webp

Brutal Critical is a Barbarian passive feature. The barbarian makes their critical hits even deadlier.

Description

You've trained to strike swift and true. When you land a Critical Hit[See Notes], you roll an extra damage die as well as the normal additional critical die.

How to learn

Classes:

Notes

  • This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, Savage Attacks, a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks.
  • Weapons that deal multiple damage dice like greatswords or mauls will only receive a single extra damage die from this feature. For example, this feature will add only 1d6 damage to a greatsword critical hit (2d6 base damage), but 1d12 damage to a greataxe critical hit (1d12 base damage).