Brutal Critical: Difference between revisions
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(Clarified what attacks this feature works with) |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Brutal Critical''' is a {{Class|Barbarian}} passive feature. The barbarian makes their critical hits even deadlier. | | summary = '''Brutal Critical''' is a {{Class|Barbarian}} passive feature. The barbarian makes their critical hits even deadlier. | ||
| description = You've trained to strike swift and true. When you land a [[Critical Hit]], you roll an extra damage die as well as the normal additional critical die. | | description = You've trained to strike swift and true. When you land a [[Critical Hit]]{{notes}}, you roll an extra damage die as well as the normal additional critical die. | ||
| image = Brutal Critical.webp | | image = Brutal Critical.webp | ||
| icon = Brutal Critical Icon.webp | | icon = Brutal Critical Icon.webp | ||
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| class learns at level 9 = Barbarian | | class learns at level 9 = Barbarian | ||
| notes = | | notes = | ||
* This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, [[Savage Attacks]], a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks. | |||
* Weapons that deal multiple damage dice like [[greatswords]] or [[mauls]] will only receive a single extra damage die from this feature. For example, this feature will add only 1d6 damage to a greatsword critical hit (2d6 base damage), but 1d12 damage to a greataxe critical hit (1d12 base damage). | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Latest revision as of 20:20, 8 April 2024
See also: Savage Attacks
Brutal Critical is a Barbarian passive feature. The barbarian makes their critical hits even deadlier.
Description
You've trained to strike swift and true. When you land a Critical Hit[See Notes], you roll an extra damage die as well as the normal additional critical die.
How to learn
Classes:
- Class level 9: Barbarian
Notes
- This feature only applies to main hand melee weapon attacks or unarmed melee attacks. For comparison, Savage Attacks, a similar racial feature, only applies to melee weapon attacks (main hand or offhand) and not unarmed attacks.
- Weapons that deal multiple damage dice like greatswords or mauls will only receive a single extra damage die from this feature. For example, this feature will add only 1d6 damage to a greatsword critical hit (2d6 base damage), but 1d12 damage to a greataxe critical hit (1d12 base damage).