Flurry of Blows: Topple: Difference between revisions

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| condition save = DEX
| condition save = DEX
| class learns at level 3 = Way of the Open Hand
| class learns at level 3 = Way of the Open Hand
| notes = * While the description does not specify, the combat log shows that [[Flurry of Blows: Topple]] is a Dex save like the Quarterstaff ability [[topple]]and your ability save DC is 10+ your Dex Modifier. ie: a dex of 18 will be a DC of 14 = (10+4) that the target must fail agianst to be Knocked [[Prone]].
| notes = * While the description does not specify, the combat log shows that [[Flurry of Blows: Topple]] is a Dex save like the Quarterstaff ability [[topple]] and your ability save DC is 10+ your Dex Modifier. ie: a dex of 18 will be a DC of 14 = (10+4) that the target must fail agianst to be Knocked [[Prone]].
* '''Does not''' trigger [[Extra Attack]].
* '''Does not''' trigger [[Extra Attack]].
* Additional sources of {{action|bonus}} such as [[Wholeness of Body]] or [[Thief|Thief → Fast Hands]] may be used to execute this multiple times per turn.
* Additional sources of {{action|bonus}} such as [[Wholeness of Body]] or [[Thief|Thief → Fast Hands]] may be used to execute this multiple times per turn.

Revision as of 04:35, 1 December 2023

Flurry of Blows Topple.webp

Flurry of Blows: Topple is a Way of the Open Hand Monk bonus action that enhances your Flurry of Blows Flurry of Blows to knock your target prone.

Description

Punch twice in quick succession and potentially knock the target Prone Prone.

Properties

Cost:
Bonus action
Damage:
D4 Bludgeoning.png 1d4 (1~4) + Dexterity modifier Damage TypesBludgeoning damage
+
D4 Bludgeoning.png 1d4 (1~4) + Dexterity modifier Damage TypesBludgeoning damage
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Condition: Prone

Prone Prone

Duration: 1 turn

Dexterity saving throw

How to learn

Classes:

Notes

  • While the description does not specify, the combat log shows that Flurry of Blows: Topple is a Dex save like the Quarterstaff ability topple and your ability save DC is 10+ your Dex Modifier. ie: a dex of 18 will be a DC of 14 = (10+4) that the target must fail agianst to be Knocked Prone.
  • Does not trigger Extra Attack.
  • Additional sources of Bonus action such as Wholeness of Body or Thief → Fast Hands may be used to execute this multiple times per turn.
  • Affected by all bonuses that apply to regular unarmed attacks, such as Manifestation of Body / Soul / Mind from Way of the Open Hand.