Mind Flayer Colony

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Revision as of 18:39, 25 December 2023 by Elijah (talk | contribs) (Fair to say this is no longer a stub -- removed {{stub}})

The Mind Flayer Colony is a location under the Moonrise Towers Prison in the Shadow-Cursed Lands in Act Two. This area is accessed by jumping down into a tower after the initial Ketheric Thorm fight on the Moonrise Towers Rooftop.

Map of the Mind Flayer Colony

If you arrive here from the Moonrise Towers Rooftop, destroy the membrane and move forward. There will be lots of Intellect Devourers running around the colony. They are not hostile.

Areas

Morgue

  • Us can be found here if it was not destroyed on the Nautiloid. You can free Us to get the item Summon Us.
  • Chop, a Bugbear who creates Intellect Devourers, can also be found in the morgue.
  • If the player threatens to kill Chop, he will respond as though he wants the player to kill him; despite this, attacking him will still make Chop and the surrounding Intellect Devourers (except for Us) hostile. Nonetheless, Chop will comment that he is "free at last" as he is killed. The Intellect Devourers outside of the morgue will still be neutral.

Necrotic Laboratory

In the southeast of the map, at X: 715 Y: -49.

Tadpoling Centre

  • Zevlor can be found here for the Find Zevlor quest. There is a long room filled with pods; some contain non-hostile humanoid characters, including Zevlor, while others contain Mind Flayers. A Neural Apparatus at X: 689 Y: 17 gives the player a choice between purging all of the pods (Illithid and humanoid alike) and opening them all. If the player chooses to purge the pods, Zevlor will die; if they open the pods, they must fight several Mind Flayers and Intellect Devourers (though the newly-freed NPCs will fight alongside the player, providing significant aid.)
    • Zevlor and the other survivors can potentially turn hostile if they are damaged by the player, including via spell AOE effects such as Cloud of Daggers or Flame Wall.
  • In the next area, Mizora is stuck in a pod. The player may free her in order to advance The Blade of Frontiers, Wyll's companion quest.
    • The left control is "annihilate," the right one is "release."
      • If Mizora is freed and Wyll is in the party, Mizora may be persuaded (DC 14) for a reward; this results in her giving Wyll the Infernal Rapier, a unique Very Rare rapier.
      • Killing Mizora via the "annihilate" button results in Wyll dying as well.

Barracks

  • Here you will meet Kressa Bonedaughter, who will recognize The Dark Urge. After some dialogue, battle commences with Kressa and her crew. The player may fight them or deceive them. There are several notes that can shed light on The Dark Urge.

Advance to Ketheric Thorm

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To the east is the big showdown with Ketheric Thorm. Before descending down the lift use the Restoration Pod to the right of the lift to get a free Long Rest.

A cutscene will then play, wherein the player will see Ketheric Thorm, Gortash and Orin, learn of their plans, and meet the Netherbrain, thus discovering the true identity of the Absolute. If Gale is in the party, the player will have the option to allow him to explode the Netherese Orb; this will kill the Netherbrain, all three Chosen, and your party, resulting in a very early endgame and the credits rolling. If this action is not taken and the party remains unexploded, this cutscene continues with the Elder Brain infecting Duke Ravengard with a Tadpole, before the Chosen of the Dead Three unleash their assault on Baldur's Gate.

Fight with Ketheric

When the second fight with Ketheric starts, Ketheric will begin by calling on Myrkul for aid. Ketheric remains invulnerable so long as he has the Nightsong captured. The player's initial goal is to free Nightsong with the Help action, as she is trapped inside a soul cage by Ketheric.

After the battle will be a series of cutscenes. The player will be teleported back to Moonrise Towers ground floor, where they can speak with some of the characters met in the Shadow-Cursed Lands before heading west to Baldur's Gate. This is the end of Act Two.

Related Locations

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notable NPCs

Notes

  • The player can overhear Chop from the Oubliette, suggesting that the Morgue and Oubliette share a wall. However, the Mind Flayer Colony cannot be accessed until the end of Act Two, and the player character will note aloud that there's no way through.