Spaw

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Sovereign Spaw is a myconid in Baldur's Gate 3. It is the Sovereign of the Myconid colony in Ebonlake Grotto.

Overview[edit | edit source]

Background[edit | edit source]

Sovereign Spaw's colony was attacked by Duergar slavers who were trying to recapture Thulla, a runaway Deep Gnome slave the Myconids were giving safe harbour to. They were able to repel the deep dwarves, but sought help to finish off the invaders.

Quests[edit | edit source]

Involvement[edit | edit source]

Spaw will telepathically engage the party from afar when they pass through rapport spores for the first time. When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the Duergar that threaten its colony.

If the party slays the dwarves, Spaw will go further and request Nere's head, ending the Absolute's push through the Underdark. If the party completes this quest, Spaw will transform the dead Drow's head into a fungal trophy and celebrate with a little dance.

Glut[edit | edit source]

The party can turn on Spaw as part of the quest Avenge Glut's Circle. Attempting to coup Spaw will turn the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral as they immediately accept Glut as a new sovereign.

Attacks and abilities[edit | edit source]

Unarmed Strike.webp
D8 Bludgeoning.png 3d8 + 4 (7~28) Damage TypesBludgeoning damage
+
D4 Poison.png 3d4 (3~12) Damage TypesPoison damage

Lash out with a fungal hand.

Attack roll

 Melee: 1.5 m / 5  ft

Action

Animating Spores.webp

Release spores at a corpse to animate it as a spore servant under your command.

Spore Servant Spore Servant

 Range: 3 m / 10 ft

Recharge: Per turn

Action

The tooltip of Spaw's animating spores mentions that it can only be used on one target at a time; however, this is untrue for this variation of the ability, which Spaw can use each turn as long as there are valid targets.

External links[edit | edit source]