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Thudd

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Thudd is a Flameshade duergar barbarian who can be found in Grymforge during Act One.
Drugnin' True Soul getting himself trapped. Let him suffocate, if the Absolute can't save him.
Thudd

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Thudd is loyal to Clan Flameshade. If the party side with BrithvarBrithvar, he fights with them against NereNere.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

EnlargeEnlarge (Action + Level 2 Spell Slot)

Make a creature larger.

Its weapons deal an extra 1d4 damage. It has AdvantageAdvantage on Strength Checks and Saving throwSaving throws.

Main Hand AttackMain Hand Attack (Action)   –  Greatclub
Damage: 4~11
1d8 + 3BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
RageRage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.

Damage
Normal weapon damage
Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

TenacityTenacity (Reaction)   –  Greatclub
Damage: 3
When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).
ThrowThrow (Action)   –  Javelin
Damage: 4~9
1d6 + 3PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]