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Thudd

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Thudd is a Flameshade duergar barbarian who can be found in Grymforge during Act One.

“
Drugnin' True Soul getting himself trapped. Let him suffocate, if the Absolute can't save him.
„
— Thudd

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Thudd is loyal to Clan Flameshade. If the party side with Brithvar Brithvar, he fights with them against Nere Nere.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Enlarge Enlarge (Action + Level 2 Spell Slot)

Make a creature larger.

Its weapons deal an extra 1d4 damage. It has Advantage Advantage on Strength Checks and Saving Throw Saving Throws.

Main Hand Attack Main Hand Attack (Action)   –  Greatclub
Damage: 4~11
1d8 + 3Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Rage Rage (Bonus Action + Rage Charge)

Deal 2 extra damage with melee and improvised weapons, and throwing.

Gain Resistance to physical damage, and Advantage Advantage on Strength Checks and Saving Throws.

Damage
Normal weapon damage

Throw all caution in the wind to gain Advantage Advantage on your melee Attack Roll Attack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Throw Throw (Action)   –  Javelin
Damage: 4~9
1d6 + 3Piercing⁠Piercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Loot[edit section | visual editor]

Related quests[edit section | visual editor]