Wild Magic: Dark Tendrils

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Revision as of 04:00, 14 November 2023 by Theswillmerchant (talk | contribs) (Linked Wild Magic roll page.)
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Wild Magic Dark Tendrils.webp

Wild Magic: Dark Tendrils is a special Wild Magic Barbarian class action that is randomly granted when you trigger a Wild Magic roll. Every turn, you deal Damage TypesNecrotic damage to every creature around you while also healing yourself.

Description

Shadowy tendrils lash outwards from you. Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.

Properties

Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)

Condition: Wild Magic: Dark Tendrils

Wild Magic: Dark Tendrils Wild Magic: Dark Tendrils

Duration: 10 turns

  • Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
  • The DC is based off your Charisma modifier

How to learn

Classes: