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Hahns Rives

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Hahns Rives is a Black Gauntlet of Bane who oversees the Steel Watch Foundry's underground lab area. He can be found at X: -1957 Y: 454.
"We seek a realm without conflict, without ego, without free will. We seek unity. We seek the Ultimate State."

Involvement[edit | edit source]

Hahns Rives is the Black Gauntlet of the Foundry Lab Level in the Steel Watch Foundry. He is in charge of overseeing the Foundry's operations, and ordering and controlling the Gondian workers.[1] Hans was also in charge of sourcing a vessel and pilot, RedhammerRedhammer, for transporting Gondian hostages to the Iron Throne.[2] Previously a research facility for the Steel Watchers, the Iron Throne was converted into a prison, mainly to contain the hostages. [3]

With the production of Gortash's Steel Watchers reaching completion, Rives was ordered to begin winding down operations in the Foundry and executing any Gondians who proved difficult.[4] Hahns also recieved orders from Enver GortashEnver Gortash, which he dispersed to the other Banites, to sweep the Iron Throne and dispose of any leftover technical prototypes and experiment logs. With the Gondian workers no longer needed, they were ordered to dispose of the remaining hostages as well.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Aura of TerrorAura of Terror (Action)

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
BlightBlight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8NecroticNecrotic

Deals 8d8NecroticNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON SaveCON Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Concussive SmashConcussive Smash (Action)   –  Infernal Mace
Damage: 10~15
1d6 + 6BludgeoningBludgeoning
+ 3PoisonPoison

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Dominate PersonDominate Person (Action + Level 5 Spell Slot)

Dominate Dominate a nearby humanoid. Allies are unaffected.

Every time the creature takes damage, it may repeat the Saving throw against your domination.

WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Inflict WoundsInflict Wounds (Action + Level 1 Spell Slot)
Damage: 3~30
3d10NecroticNecrotic

Putrefy a creature with NecroticNecrotic energy filling your hands.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Initiate Collar DetonationInitiate Collar Detonation (Action)
After the countdown is over, all Gondians will suffer a terrible fate.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Per combat Recharge: Per combat
Main Hand AttackMain Hand Attack (Action)   –  Infernal Mace
Damage: 10~15
1d6 + 6BludgeoningBludgeoning
+ 3PoisonPoison

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Phantasmal KillerPhantasmal Killer (Action + Level 4 Spell Slot)
Damage: 4~40
4d10PsychicPsychic

Haunt a creature with illusions of its greatest fears. It takes 4d10PsychicPsychic Damage per turn, cannot move, has Disadvantage Icon.png Disadvantage on Ability Checks and Attack Rolls

WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Spirit Guardians: NecroticSpirit Guardians: Necrotic (Action + Level 3 Spell Slot)
Damage: 3~24
3d8NecroticNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8NecroticNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS SaveWIS Save
Range: Self Range: Self

Loot[edit | edit source]

Related literature[edit | edit source]

Written by Rives[edit | edit source]

Related quests[edit | edit source]

References[edit | edit source]