Ad placeholder

Hahns Rives

From bg3.wiki
Jump to navigation Jump to search

Hahns Rives is a Black Gauntlet of Bane who oversees the Steel Watch Foundry's underground lab area. He is at X: -1957 Y: 454.

“
"We seek a realm without conflict, without ego, without free will. We seek unity. We seek the Ultimate State."
„

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Hahns Rives is a Black Gauntlet at the Lab Level in the Steel Watch Foundry. He is in charge of overseeing the Foundry's operations, and ordering and controlling the Gondian workers.[1] Hans was also in charge of sourcing a vessel and pilot, Redhammer Redhammer, for transporting Gondian hostages to the Iron Throne.[2] Previously a research facility for the Steel Watchers, the Iron Throne was converted into a prison, mainly to contain the hostages. [3]

With the production of Gortash's Steel Watchers reaching completion, Rives was ordered to begin winding down operations in the Foundry and executing any Gondians who proved difficult.[4] Hahns also recieved orders from Enver Gortash Enver Gortash, which he dispersed to the other Banites, to sweep the Iron Throne and dispose of any leftover technical prototypes and experiment logs. With the Gondian workers no longer needed, they were ordered to dispose of the remaining hostages as well.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

Dominate Dominate a nearby humanoid. Allies are unaffected.

Every time the creature takes damage, it may repeat the Saving Throw Saving Throw against your domination.

Damage: 3~30
3d10Necrotic⁠Necrotic

Putrefy a creature with Necrotic⁠Necrotic energy filling your hands.

After the countdown is over, all Gondians will suffer a terrible fate.

Damage: 9~14
1d6 + 5Bludgeoning⁠Bludgeoning
+ 3Poison⁠Poison

Make a melee attack with your equipped weapon.

Damage: 4~40
4d10Psychic⁠Psychic (Per turn)

Haunt a creature with illusions of its greatest fears. It takes 4d10⁠Psychic⁠Psychic Damage per turn, cannot move, has Disadvantage Disadvantage on Ability Checks and Attack Rolls

Damage: 3~24
3d8Necrotic⁠Necrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8⁠Necrotic⁠Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Loot[edit section | visual editor]

Related literature[edit section | visual editor]

Written by Rives[edit section | visual editor]

Related quests[edit section | visual editor]

Notes and references[edit section | visual editor]