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Black Gauntlet of Bane

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Black Gauntlets are cultists of Bane and the senior-most officers under Lord Enver Gortash.

Hahns Rives! Calls himself a Banite when he's a disgrace to the Tyranny Lord! A Black Gauntlet - Rives? What a joke! I should be the Black Gauntlet of the Foundry Lab Level.
Rives' Failures as a Banite


Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Black Gauntlets are found commanding the Banite cultists in key locations in Baldur's Gate such as Wyrm's Rock Fortress and the Steel Watch Foundry.

One unnamed female Black Gauntlet of Bane can be found in Upper City Sewers.

Combat[edit section | visual editor]

Black Gauntlets are potent spellcasters and have spell slots equivalent to a level 12 caster. Their exact spell list varies between different Black Gauntlets but they generally have NecroticNecrotic damage spells and mind-controlling spells drawn from the Cleric or Wizard spell list.

Attacks and abilities[edit section | visual editor]

Aura of TerrorAura of Terror (Action)

Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.

Creatures that can't be Frightened are immune to this aura.

Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
BlightBlight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8NecroticNecrotic

Deals 8d8NecroticNecrotic damage to a target. Plants take maximum damage from this spell, and have DisadvantageDisadvantage on the Saving ThrowSaving Throw against it.

CON SaveCON Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
Dominate PersonDominate Person (Action + Level 5 Spell Slot)

DominateDominate a nearby humanoid. Allies are unaffected.

Every time the creature takes damage, it may repeat the Saving ThrowSaving Throw against your domination.

WIS SaveWIS Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
Inflict WoundsInflict Wounds (Action + Level 1 Spell Slot)
Damage: 3~30
3d10NecroticNecrotic

Putrefy a creature with NecroticNecrotic energy filling your hands.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Phantasmal KillerPhantasmal Killer (Action + Level 4 Spell Slot)
Damage: 4~40
4d10PsychicPsychic

Haunt a creature with illusions of its greatest fears. It takes 4d10PsychicPsychic Damage per turn, cannot move, has DisadvantageDisadvantage on Ability Checks and Attack Rolls

WIS SaveWIS Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
Planar Ally: DevaPlanar Ally: Deva (Action + Level 6 Spell Slot)
Conjure a Celestial Deva to fight alongside you. It can cast Wrathful Smite Wrathful Smite, Revivify Revivify, and Concussive Smash Concussive Smash.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Spirit Guardians: NecroticSpirit Guardians: Necrotic (Action + Level 3 Spell Slot)
Damage: 3~24
3d8NecroticNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8NecroticNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS SaveWIS Save
Range: Self Range: Self

Loot[edit section | visual editor]

Known Black Gauntlets[edit section | visual editor]

Baldur's Mouth[edit section | visual editor]

Wyrm's Rock Fortress[edit section | visual editor]

Steel Watch Foundry[edit section | visual editor]

Felogyr's Fireworks[edit section | visual editor]

Related quests[edit section | visual editor]

Gallery[edit section | visual editor]

Notes[edit section | visual editor]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.