Drilldown: weapons
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- weapons (417)
weapons > melee or ranged:
melee
& damage :
1d10 + 1 or
1d4 or
1d4 + 1 or
1d6 or
1d6 + 2 or
3d6
& passives :
Arcane Enchantment (+1) or
None
Use the filters below to narrow your results.
name:
uid:
Showing below up to 112 results in range #1 to #112.
A
B
C
- Caitiff Staff
- Cemetery-Blue Torch
- Chessa's Practice Sword
- Cleaver
- Club
- Club +1
- Cold Snap
- Crude Mace
- Cultist Brand
D
- Dad's Axe
- Dagger
- Dagger
- Dagger +1
- Despair of Athkatla
- Deva Mace
- Druid Quarterstaff
- Drunk-Purple Torch
F
G
H
I
J
K
L
M
- Mace
- Mace +2
- Magical Pike
- Makeshift Spear
- Markoheshkir
- Merregon Halberd
- Mind Sundering Dagger
- Moonlantern
N
P
Q
R
- Rain Dancer
- Ritual Dagger of Shar
- Ritual Staff
- Rusted Blade
- Rusty Dagger
- Rusty Handaxe
- Rusty Mace
- Rusty Scimitar
- Rusty Shortsword
- Rusty Sickle
- Rusty Spear
- Rusty Trident
S
- Scalpel
- Scalpel
- Scimitar
- Scimitar (Akabi)
- Scimitar +2
- Shadow Lantern
- Shar's Sting
- Shining Staver-of-Skulls
- Shortsword
- Shortsword +2
- Sickle
- Skybreaker
- Sorrow
- Spear
- Spear +2
- Staff
- Staff of a Mumbling Wizard
- Staff of Crones
- Staff of Interruption
- Staff of Spellpower
- Staff of the Emperor
- Staff of the Moonmaiden
- Sussur Dagger
- Sussur Sickle
- Syringe
- Syringe (+1)