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Temporary (spell flag)

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Hotbar section allocated to spells with the Temporary flag on the keyboard and mouse interface. Shown in this image are Activate Call Lightning Activate Call Lightning and Sorrowful Lash Sorrowful Lash.

Temporary is a spell flag. Actions with this flag are placed in a dedicated section of the hotbar on the right-hand side. This flag is generally used for actions temporarily granted by spells and conditions such as recastable spells like Activate Call Lightning Activate Call Lightning.

List of actions with Temporary[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Activate Call Lightning Activate Call Lightning

Level 3 spell

Action

18 m / 60 ft
2 m / 7 ft (Radius)

Activate Witch Bolt Activate Witch Bolt

Cantrip

Action

30 m / 100 ft
-

Bibberbang Spores Bibberbang Spores

Action

Action
18 m / 60 ft
2 m / 7 ft (Radius)
Ranged spell attack roll
2d4 + 1Damage TypesPoison

Bladesong Climax Bladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
+ 1d6Damage TypesForce (Per Bladesong Damage Charge)
+ 1d6Healing (Per Bladesong Healing Charge)

Brutal Leap Brutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies Prone Prone

Chalice Healing Chalice Healing

Action

Per turn
9 m / 30 ft
-

Circuitry Interface Circuitry Interface

Action

Bonus Action
Self
-

Applies Form of Artifice Form of Artifice

Dazzling Breath Dazzling Breath

Action

Bonus Action
Per turn
5 m / 17 ft (Cone)

Dismiss Arcane Lock Dismiss Arcane Lock

Level 2 spell

-
1.5 m / 5 ft
-

Dismiss Blink Dismiss Blink

Action

-
-
-

Dismiss Construct Mode Dismiss Construct Mode

Action

Bonus Action

-
-

Dismiss Vampire Bat Form Dismiss Vampire Bat Form

Action

-
Self
-

Dismiss Wild Shape Dismiss Wild Shape

Action

-
Self
-

Dismiss: Slayer Dismiss: Slayer

Action

-
Self
-

Dispel Disguise Dispel Disguise

Action

Action

Self
-

Dispel Evil And Good: Break Enchantment Dispel Evil And Good: Break Enchantment

Level 5 spell

Action + Level 5 Spell Slot

1.5 m / 5 ft
-

Dispel Identity Dispel Identity

Action

Action

Self
-

End Rage End Rage

Action

Bonus Action

Self
-

Fly Fly

Action

Movement Speed (Half cost)
Per turn
6 m / 20 ft
-

Forced Manoeuvre Forced Manoeuvre

Action

-
9 m / 30 ft
-

Applies Forced Manoeuvre Forced Manoeuvre

Gather Your Allies Gather Your Allies

Action

Action

-
-

Hunter's Mark Hunter's Mark

Level 1 spell

Bonus Action

18 m / 60 ft
-
1d6Damage TypesWeapon (Per weapon attack)
Applies Hunter's Mark Quarry Hunter's Mark Quarry

Improvised Melee Weapon Improvised Melee Weapon

Action

Bonus Action

1.5 m / 5 ft
Applies Prone Prone

Karsus' Compulsion Karsus' Compulsion

Level 9 spell

Action

6 m / 20 ft
-

Applies Channelling Karsus' Compulsion Channelling Karsus' Compulsion and Chains of Karsus Chains of Karsus

Leave Ethereal Plane Leave Ethereal Plane

Action

-
-
-

Luminous Arrow Luminous Arrow

Level 1 spell

Bonus Action
Per turn
18 m / 60 ft

Maintain Hypnotic Gaze Maintain Hypnotic Gaze

Action

Action

1.5 m / 5 ft
-

Applies Hypnotic Gaze Hypnotic Gaze

Maintain Intimidating Presence Maintain Intimidating Presence

Action

Action

9 m / 30 ft
-

Applies Fearful Fearful

Mobile Flourish: Teleport Mobile Flourish: Teleport

Action

-
9 m / 30 ft
-

Move Moonbeam Move Moonbeam

Level 2 spell

Action

18 m / 60 ft
1 m / 3 ft (Radius)
2d10Damage TypesRadiant (Per turn)

Otiluke's Freezing Sphere Otiluke's Freezing Sphere

Level 6 spell

Action + Level 6 Spell Slot

1.5 m / 5 ft
10d6Damage TypesCold

Polearm Clout Polearm Clout

Weapon action

Bonus Action
Per turn
Weapon
Melee weapon attack roll

Produce Flame: Dismiss Produce Flame: Dismiss

Cantrip

Action

Self
-

Produce Flame: Hurl Produce Flame: Hurl

Cantrip

Action

9 m / 30 ft
1d8Damage TypesFire

Reapply Heat Metal Reapply Heat Metal

Level 2 spell

Bonus Action

18 m / 60 ft
2d8Damage TypesFire
Applies Heat Metal Heat Metal

Reapply Hex Reapply Hex

Action

Bonus Action

18 m / 60 ft
-
1d6Damage TypesNecrotic (Per attack from caster)

Reapply Hex (Charisma) Reapply Hex (Charisma)

Action

Bonus Action

18 m / 60 ft
-
1d6Damage TypesNecrotic (Per attack from caster)

Reapply Hex (Constitution) Reapply Hex (Constitution)

Action

Bonus Action

18 m / 60 ft
-
1d6Damage TypesNecrotic (Per attack from caster)

Reapply Hex (Dexterity) Reapply Hex (Dexterity)

Action

Bonus Action

18 m / 60 ft
-
1d6Damage TypesNecrotic (Per attack from caster)

Reapply Hex (Intelligence) Reapply Hex (Intelligence)

Action

Bonus Action

18 m / 60 ft
-
1d6Damage TypesNecrotic (Per attack from caster)

Reapply Hex (Strength) Reapply Hex (Strength)

Action

Bonus Action

18 m / 60 ft
-
1d6Damage TypesNecrotic (Per attack from caster)

Reapply Hex (Wisdom) Reapply Hex (Wisdom)

Action

Bonus Action

18 m / 60 ft
-
1d6Damage TypesNecrotic (Per attack from caster)

Recast Speak with Dead Recast Speak with Dead

Level 3 spell

Action

9 m / 30 ft
-

Recast Sunbeam Recast Sunbeam

Level 6 spell

Action

Self
18 m / 60 ft (Line)
Applies Blinded Blinded

Restore Vitality Restore Vitality

Level 3 spell

Bonus Action

9 m / 30 ft
-

Scarlet Feast Scarlet Feast

Action

Bonus Action
-
-

Seeming Seeming

Action

Action

Self
-

Applies Disguise Self Disguise Self

Sorrowful Lash Sorrowful Lash

Cantrip

Bonus Action
Per turn
9 m / 30 ft
Melee spell attack roll