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Temporary (spell flag)

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Hotbar section allocated to spells with the Temporary flag on the keyboard and mouse interface. Shown in this image are Activate Call LightningActivate Call Lightning and Sorrowful LashSorrowful Lash.

Temporary is a spell flag. Actions with this flag are placed in a dedicated section of the hotbar on the right-hand side. This flag is generally used for actions temporarily granted by spells and conditions such as recastable spells like Activate Call LightningActivate Call Lightning.

List of actions with Temporary[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Activate Call LightningActivate Call Lightning

Level 3 spell

Action

18 m / 60 ft
2 m / 7 ft (Radius)
3d10LightningLightning

Activate Witch BoltActivate Witch Bolt

Cantrip

Action

30 m / 100 ft
-
1d12LightningLightning

Bibberbang SporesBibberbang Spores

Action

Action
18 m / 60 ft
2 m / 7 ft (Radius)
Ranged spell attack roll Ranged spell attack roll
2d4 + 1PoisonPoison

Bladesong ClimaxBladesong Climax

Action

Bonus Action + Movement Speed

9 m / 30 ft
3 m / 10 ft (Radius)
1d6ForceForce
+ 1d6ForceForce (Per Bladesong Damage Charge)
1d6HealingHealing
+ 1d6HealingHealing (Per Bladesong Healing Charge)

Brutal LeapBrutal Leap

Action

Bonus Action + Movement Speed
Per turn
9 m / 30 ft
3 m / 10 ft (Radius)

Applies ProneProne

Chalice HealingChalice Healing

Action

Per turn
9 m / 30 ft
-

Circuitry InterfaceCircuitry Interface

Action

Bonus Action
Self
-

Applies Form of ArtificeForm of Artifice

Dazzling BreathDazzling Breath

Action

Bonus Action
Per turn
5 m / 17 ft (Cone)

Dismiss Arcane LockDismiss Arcane Lock

Level 2 spell

-
1.5 m / 5 ft
-

Dismiss BlinkDismiss Blink

Action

-
-
-

Dismiss Construct ModeDismiss Construct Mode

Action

Bonus Action

-
-

Dismiss Vampire Bat FormDismiss Vampire Bat Form

Action

-
Self
-

Dismiss Wild ShapeDismiss Wild Shape

Action

-
Self
-

Dismiss: SlayerDismiss: Slayer

Action

-
Self
-

Dispel DisguiseDispel Disguise

Action

Action

Self
-

Dispel Evil And Good: Break EnchantmentDispel Evil And Good: Break Enchantment

Level 5 spell

Action

1.5 m / 5 ft
-

Dispel IdentityDispel Identity

Action

Action

Self
-

End RageEnd Rage

Action

Bonus Action

Self
-

Fly (Starry Form)Fly (Starry Form)

Action

Movement Speed (Half cost)
Per turn
6 m / 20 ft
-

Forced ManoeuvreForced Manoeuvre

Action

-
9 m / 30 ft
-

Applies Forced ManoeuvreForced Manoeuvre

Gather Your Allies (class action)Gather Your Allies (class action)

Action

Action

-
-

Improvised Melee Weapon (Bonus Action)Improvised Melee Weapon (Bonus Action)

Action

Bonus Action

1.5 m / 5 ft
ObjectBludgeoningBludgeoning
Applies ProneProne

Karsus' CompulsionKarsus' Compulsion

Level 9 spell

Action

6 m / 20 ft
-

Applies Channelling Karsus' CompulsionChannelling Karsus' Compulsion and Chains of KarsusChains of Karsus

Leave Ethereal PlaneLeave Ethereal Plane

Action

-
-
-

Luminous ArrowLuminous Arrow

Level 1 spell

Bonus Action
Per turn
18 m / 60 ft

Maintain Hypnotic GazeMaintain Hypnotic Gaze

Action

Action

1.5 m / 5 ft
-

Applies Hypnotic GazeHypnotic Gaze

Maintain Intimidating PresenceMaintain Intimidating Presence

Action

Action

9 m / 30 ft
-

Applies FearfulFearful

Mobile Flourish: TeleportMobile Flourish: Teleport

Action

-
9 m / 30 ft
-

Move MoonbeamMove Moonbeam

Level 2 spell

Action

18 m / 60 ft
1 m / 3 ft (Radius)
2d10RadiantRadiant (Per turn)

Otiluke's Freezing Sphere (Launch)Otiluke's Freezing Sphere (Launch)

Level 6 spell

Action + Level 6 Spell Slot

1.5 m / 5 ft
10d6ColdCold

Polearm CloutPolearm Clout

Weapon action

Bonus Action
Per turn
Weapon
Melee weapon attack roll Melee weapon attack roll

Produce Flame: DismissProduce Flame: Dismiss

Cantrip

Action

Self
-

Produce Flame: HurlProduce Flame: Hurl

Cantrip

Action

9 m / 30 ft
1d8FireFire

Heat Metal: Reapply DamageHeat Metal: Reapply Damage

Level 2 spell

Bonus Action

18 m / 60 ft
2d8FireFire
Applies Heat MetalHeat Metal

Reapply HexReapply Hex

Action

Bonus Action

18 m / 60 ft
-
1d6NecroticNecrotic (Per attack from caster)

Reapply Hex (Charisma)Reapply Hex (Charisma)

Action

Bonus Action

18 m / 60 ft
-
1d6NecroticNecrotic (Per attack from caster)

Reapply Hex (Constitution)Reapply Hex (Constitution)

Action

Bonus Action

18 m / 60 ft
-
1d6NecroticNecrotic (Per attack from caster)

Reapply Hex (Dexterity)Reapply Hex (Dexterity)

Action

Bonus Action

18 m / 60 ft
-
1d6NecroticNecrotic (Per attack from caster)

Reapply Hex (Intelligence)Reapply Hex (Intelligence)

Action

Bonus Action

18 m / 60 ft
-
1d6NecroticNecrotic (Per attack from caster)

Reapply Hex (Strength)Reapply Hex (Strength)

Action

Bonus Action

18 m / 60 ft
-
1d6NecroticNecrotic (Per attack from caster)

Reapply Hex (Wisdom)Reapply Hex (Wisdom)

Action

Bonus Action

18 m / 60 ft
-
1d6NecroticNecrotic (Per attack from caster)

Reapply Hunter's MarkReapply Hunter's Mark

Level 1 spell

Bonus Action

18 m / 60 ft
-
1d6WeaponWeapon (Per weapon attack)
Applies Hunter's Mark QuarryHunter's Mark Quarry

Recast Speak with DeadRecast Speak with Dead

Level 3 spell

Action

9 m / 30 ft
-

Recast SunbeamRecast Sunbeam

Level 6 spell

Action

Self
18 m / 60 ft (Line)
6d8RadiantRadiant
Applies BlindedBlinded

Restore VitalityRestore Vitality

Level 3 spell

Bonus Action

9 m / 30 ft
-
2d6HealingHealing

Scarlet FeastScarlet Feast

Action

Bonus Action
-
-

Adjust SeemingAdjust Seeming

Action

Action

Self
-

Applies Disguise SelfDisguise Self

Shatter PsycheShatter Psyche

Action

Action
9 m / 30 ft

Applies Shattered PsycheShattered Psyche

Shatter Psyche (Full-illithid)Shatter Psyche (Full-illithid)

Action

Action

9 m / 30 ft

Applies Shattered PsycheShattered Psyche

Shield ShoveShield Shove

Action

Bonus Action

1.5 m / 5 ft
-
View all