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Turn Undead: Difference between revisions
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Guybrush42 (talk | contribs) (Corrected “Channel Oath” to “Channel Divinity” in cost) |
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| | | higher levels = * At level 5, [[Cleric]]s gain {{SAI|Destroy Undead}}, which causes Turn Undead to deal {{DamageText|4d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures. | ||
| class learns at level 2 = Cleric | | class learns at level 2 = Cleric | ||
| granted by feats = | | granted by feats = |
Revision as of 08:04, 9 December 2023
Template:Up to date
As an action, present your holy symbol and cause undead creatures to flee.
Description
Pray to Turn all undead that can see you.
The condition ends upon taking damage.
Properties
- Cost:
- Action + Channel Divinity Charge
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
At Higher Levels
- At level 5, Clerics gain , which causes Turn Undead to deal 4d6Radiant damage to successfully creatures.
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 2: Cleric
External links
- Turn undead on the Forgotten Realms Wiki