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Danger Sense: Difference between revisions
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HiddenDragon (talk | contribs) (Passive feature page) |
(Added note on the non-functional aspects of the feature.) |
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==Notes== | |||
*For much the same reasons for why the '''Dungeon Delver''' feat is completely non-functional, all trap- and surface-related aspects of this class feature does not actually work. All it does is provide Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out. | |||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 15:19, 12 December 2023
Template:Up to date
Danger Sense is a passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells and surfaces as long as you aren't or .
Description
You sense when things aren't as they should be.
You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces.
To gain this benefit, you can't be or .
How to learn
Classes:
- Class level 2: Barbarian
Notes
- For much the same reasons for why the Dungeon Delver feat is completely non-functional, all trap- and surface-related aspects of this class feature does not actually work. All it does is provide Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.