Modding:Custom Hair Highlights: Difference between revisions

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Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.
Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.
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You can add highlights to your custom hair using the tools built into Blender.
You can add highlights/graying to your custom hair using the tools built into Blender.


# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
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File:VertexPaintTutorialStartResult.png|Before adding vertex paint.
File:VertexPaintTutorialStartResult.png|Before adding vertex paint.
File:VertexPaintTutorialEndResult.png|After adding vertex paint.
File:VertexPaintTutorialEndResult.png|After adding vertex paint.
</gallery>
</gallery>Note: Graying should be the same process, only use a red color to paint instead of blue.

Revision as of 01:14, 30 December 2023

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Highlights/graying is controlled by vertex paint in BG3.

Black = Base hair (no graying/no highlights)

Red (#FF0000) = graying

Blue (#0000FF) = highlights

Green (#00FF00) = thickness

Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.

You can add highlights/graying to your custom hair using the tools built into Blender.

  1. Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
  2. Set your color to black, then open Paint > Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight.
  3. Now set your color to hex #0080FF or so (a slightly greenish blue). This is the color we will be using to paint our highlights.
  4. Paint the blue color roughly where you want the highlights to be.
  5. Use the Blur tool to blur out the highlights as much as possible.
  6. Go to Paint > Dirty Vertex Colors. This will smooth the color out a little more and reduce its intensity.
  7. Repeat for all portions of your hair.
  8. Export and load into game. You should now have working highlights on your hair. Feel free to go back into Blender and adjust if necessary.
  • Before adding vertex paint.

    Before adding vertex paint.

  • After adding vertex paint.

    After adding vertex paint.

  • Note: Graying should be the same process, only use a red color to paint instead of blue.