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Improved Elemental Casting: Difference between revisions
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HiddenDragon (talk | contribs) (Passive feature page) |
(Change Water Whip to correct type of damage) |
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* {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)'' | * {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)'' | ||
* {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)'' | * {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)'' | ||
* {{SAI|Water Whip}} damage increases to {{DamageText|4d10| | * {{SAI|Water Whip}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)'' | ||
* {{SAI|Clench of the North Wind}} can hold an additional creature. | * {{SAI|Clench of the North Wind}} can hold an additional creature. | ||
* {{SAI|Embrace of the Inferno}} fires an additional ray. | * {{SAI|Embrace of the Inferno}} fires an additional ray. | ||
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| cost = | | cost = | ||
| class learns at level 9 = Way of the Four Elements | | class learns at level 9 = Way of the Four Elements | ||
| notes = | | notes = | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Revision as of 13:06, 6 January 2024
Improved Elemental Casting is a passive feature that improves the strength and damage of your Four Elements Spells.
Description
Your affinity with elemental ki deepens. Several of your offensive Four Elements features deal an additional dice of damage, your can hold an additional creature, and your fires an extra ray.
- damage increases to 3d8
Thunder (from 2d8)
- damage increases to 4d10
Bludgeoning (from 3d10)
- damage increases to 4d6
Fire (from 3d6)
- damage increases to 2d10
Lightning (from 1d10)
- damage increases to 4d10
Bludgeoning (from 3d10)
- can hold an additional creature.
- fires an additional ray.
- damage increases to 4d8
Thunder (from 3d8)
How to learn
Classes:
- Class level 9: Way of the Four Elements