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Turn Undead: Difference between revisions
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{{ | {{ActionPage | ||
| summary = As an action, present your holy symbol and cause undead creatures to flee. | | summary = As an action, present your holy symbol and cause undead creatures to flee. | ||
| description = Pray to '''Turn''' all undead that can see you. | | description = Pray to '''Turn''' all undead that can see you. | ||
| warning = {{Prereq|The condition ends upon taking damage.}} | |||
{{ | | image = Turn Undead.webp | ||
| image = Turn Undead | | cost = action, chadiv | ||
| cost = chadiv | |||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
Line 15: | Line 13: | ||
| condition duration = 3 | | condition duration = 3 | ||
| condition save = WIS | | condition save = WIS | ||
| condition dc = caster | |||
| range = self | | range = self | ||
| aoe = radius | | aoe = radius | ||
| aoe m = 9 | | aoe m = 9 | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| save = | | save = WIS | ||
| save dc = caster | |||
| additional = | | additional = | ||
| | | higher levels = * At level 5, [[Cleric]]s gain {{SAI|Destroy Undead}}, which causes Turn Undead to deal {{DamageText|4d6|Radiant}} damage to successfully {{Cond|Turned}} creatures. | ||
| class learns at level 2 = Cleric | | class learns at level 2 = Cleric | ||
| granted by feats = | | granted by feats = | ||
| notes = | | notes = | ||
}} | }} | ||
== External links == | |||
* {{FRWiki|Turn undead|long}} | |||
{{ClericNavbox}} | {{ClericNavbox}} |
Latest revision as of 15:45, 9 March 2024
As an action, present your holy symbol and cause undead creatures to flee.
Description
Pray to Turn all undead that can see you.The condition ends upon taking damage.
Properties
- Cost:
- Action + Channel Divinity Charge
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- WIS Save (Spell save DC)
At Higher Levels
- At level 5, Clerics gain , which causes Turn Undead to deal 4d6Radiant damage to successfully creatures.
Condition: Turned
Duration: 3 turns
Spell save DC Wisdom saving throw
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 2: Cleric
External links[edit | edit source]
- Turn undead on the Forgotten Realms Wiki