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Split Enchantment: Difference between revisions

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(Fix "How to learn" section to use correct sub class name.)
 
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| image = Split Enchantment.webp
| image = Split Enchantment.webp
| icon = Split Enchantment Icon.webp
| icon = Split Enchantment Icon.webp
| class learns at level 10 = Enchantment
| class learns at level 10 = Enchantment School
| summary = '''Split Enchantment''' is an {{Class|Enchantment}} toggleable passive feature that enables you to target 2 creatures when casting an [[Enchantment (school)|Enchantment]] spell that normally only targets 1.
| summary = '''Split Enchantment''' is an [[Enchantment School]] Wizard toggleable passive feature that enables you to target 2 creatures when casting an Enchantment school spell that normally only targets 1.
| description = You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
| description = You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
| cost =  
| cost =  
| recharge =  
| recharge =  
| range =
| range =  
| additional = Single target Enchantment Wizard Spells:
| additional = Single target Enchantment Wizard Spells:
* {{SAI|Charm Person}}
* {{SAI|Charm Person}}

Latest revision as of 05:41, 19 November 2024

Split Enchantment.webp

Split Enchantment is an Enchantment School Wizard toggleable passive feature that enables you to target 2 creatures when casting an Enchantment school spell that normally only targets 1.

Description

You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.

Single target Enchantment Wizard Spells:

Details

Toggleable

How to learn

Classes:

Notes

  • As of Patch 6, this feature will allow targeting 2 humanoids with Dominate Person, but will not result in dominating both, even with failed saves, as the second instance of domination ends the effect of the first.
  • This feature breaks the casting of the cantrip Friends in dialogue dice rolling, and will not result in the roll being made with advantage.