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Way of Shadow: Difference between revisions
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'''Shadow Arts: [[Pass Without Trace]]''': Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to [[Ability Check|Stealth Checks]]. | '''Shadow Arts: [[Pass Without Trace]]''': Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to [[Ability Check|Stealth Checks]]. | ||
* {{Radius|m=10|ft=33}} | * {{Range|Self}} | ||
* {{Radius|m=Radius: 10|ft=33}} | |||
* {{Duration|Until Long Rest}} | * {{Duration|Until Long Rest}} | ||
* {{Concentration}} | * {{Concentration}} | ||
{{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}'''Shadow Arts: [[Darkness]]''': Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | {{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}'''Shadow Arts: [[Darkness]]''': Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it. | ||
* {{Range|m=18|ft=60}} | |||
* {{Radius|m=Radius: 5|ft=17}} | |||
* {{Duration|10}} | * {{Duration|10}} | ||
* {{Concentration}} | * {{Concentration}} | ||
{{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}'''Shadow Arts: [[Darkvision]]''': Grant a creature the ability to see into the dark out to a | {{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}'''Shadow Arts: [[Darkvision]]''': Grant a creature the ability to see into the dark out to a range of 12 m / 40 ft. | ||
* {{Range|melee}} | |||
* {{Duration|Until Long Rest}} | * {{Duration|Until Long Rest}} | ||
{{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}'''Shadow Arts: [[Silence]]''': Create a sound-proof sphere. All within are [[Silenced (Condition)|Silenced]] and [[Damage Types|Immune]] to{{DamageType|Thunder}} damage. | {{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}'''Shadow Arts: [[Silence]]''': Create a sound-proof sphere. All within are [[Silenced (Condition)|Silenced]] and [[Damage Types|Immune]] to{{DamageType|Thunder}} damage. | ||
* !Using this spell might turn targets hostile | * !Using this spell might turn targets hostile | ||
* {{Range|m=18|ft=60}} | |||
* {{Radius|m=Radius: 5|ft=17}} | |||
* {{Duration|100}} | * {{Duration|100}} | ||
* {{Concentration}} | * {{Concentration}} | ||
{{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}'''[[Spells|Cantrip]]: [[Minor Illusion]]''': Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are [[Silenced (Condition)|Silenced]]. | {{InfoBlob|{{action}} + 2{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}'''[[Spells|Cantrip]]: [[Minor Illusion]]''': Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are [[Silenced (Condition)|Silenced]]. | ||
* {{Range|m=18|ft=60}} | |||
* {{Duration|10}} | * {{Duration|10}} | ||
* {{Action}} | * {{Action}} | ||
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* !Area must be Lightly or Heavily Obscured. | * !Area must be Lightly or Heavily Obscured. | ||
* !invisibility ends early if you attack, cast another spell, take an action, or take damage. | * !invisibility ends early if you attack, cast another spell, take an action, or take damage. | ||
* {{Range|Self}} | |||
* {{Duration|10}} | |||
* {{Action}} | * {{Action}} | ||
===Level 6=== | ===Level 6=== | ||
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**{{Duration|1}} | **{{Duration|1}} | ||
*!Area must be Lightly or Heavily Obscured. | *!Area must be Lightly or Heavily Obscured. | ||
*{{Range|m=18|ft=60}} | |||
*{{Action|Bonus}} | *{{Action|Bonus}} | ||
===Level 11=== | ===Level 11=== |
Revision as of 12:48, 11 August 2023
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You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.Way of Shadow is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
Level 3
Shadow Arts: Hide: Hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
- Range: Self
- Radius: 10 m / Expression error: Unrecognized word "radius". ft
- Duration: Until Long rest
- Concentration
Action + 2Ki PointsShadow Arts: Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
- Range: 18 m / 60 ft
- Radius: 5 m / Expression error: Unrecognized word "radius". ft
- Duration: 10 turns
- Concentration
Action + 2Ki PointsShadow Arts: Darkvision: Grant a creature the ability to see into the dark out to a range of 12 m / 40 ft.
- Melee: 1.5 m / 5 ft
- Duration: Until Long rest
Action + 2Ki PointsShadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and Immune toThunder damage.
- !Using this spell might turn targets hostile
- Range: 18 m / 60 ft
- Radius: 5 m / Expression error: Unrecognized word "radius". ft
- Duration: 100 turns
- Concentration
Action + 2Ki PointsCantrip: Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
- Range: 18 m / 60 ft
- Duration: 10 turns
- Action
Level 5
Cloak of Shadows: Wrap yourself in shadows to become Invisible if you are obscured.
- !Area must be Lightly or Heavily Obscured.
- !invisibility ends early if you attack, cast another spell, take an action, or take damage.
- Range: Self
- Duration: 10 turns
- Action
Level 6
Shadow Step: Teleport from shadow to shadow. Afterwards, you have Advantage on your next meleeAttack roll.
- Shadow Step(Condition): Affected entity has Advantage on your next meleeAttack roll.
- Duration: 1 turn
- !Area must be Lightly or Heavily Obscured.
- Range: 18 m / 60 ft
- Bonus action
Level 11
Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- !Must be Invisible or Sneaking
- Range: 9 m / 30 ft
- Attack Roll
- Damage:1d8 (1~8) + Dexterity modifier Physical+3d8 (3~24) Psychic
Action + 3Ki Points
Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- !Must be Invisible or Sneaking
- Range: 9 m / 30 ft
- Attack Roll
- Damage:1d8 (1~8) + Dexterity modifier Bludgeoning+3d8 (3~24) Psychic
Action + 3Ki Points
Subclasses | • • Way of Shadow |
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All Classes | |
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