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Danger Sense: Difference between revisions
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{{ up to date | 2023- | {{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate | ||
{{ | | type = classaction | ||
| | | summary = '''Danger Sense''' is a [[Barbarian]] passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]]. | ||
| | | description = You sense when things aren't as they should be. | ||
You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]]. | |||
To gain this benefit, you can't be [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]]. | To gain this benefit, you can't be [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]]. | ||
| image = Danger Sense Icon.png | |||
== | | cost = | ||
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| class learns at level 2 = Barbarian | |||
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}} | |||
{{BarbarianNavbox}} |
Revision as of 17:32, 7 September 2023
Template:Up to date
Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells and surfaces as long as you aren't Blinded or Incapacitated.
Description
You sense when things aren't as they should be.
You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces.
To gain this benefit, you can't be Blinded or Incapacitated.
How to learn
Classes:
- Class level 2: Barbarian