Barbarian: Difference between revisions

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m (move to new intro design; page overhaul to come in the following days)
(Revamp + Level 5 info)
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[[File:Barbarian Class Default Armor 2.png|thumb|right|Barbarian's default armor]]
[[File:Barbarian Class Default Armor 2.png|thumb|right|Barbarian's default armor]]


* Level 1 Maximum Hit Points: {{C|12 + [[Constitution]] Modifiers}}
* Level 1 Maximum Hit Points: {{C|12 + [[Constitution]] Modifier}}
** Hit points at higher levels: {{C|7 + [[Constitution]] Modifiers}}
** Hit points at higher levels: {{C|7 + [[Constitution]] Modifier}}
* Saving Throws Proficiency: {{C|[[Strength]], [[Constitution]]}}
* [[Saving Throw]] Proficiencies: {{C|[[Strength]], [[Constitution]]}}
* Armors Proficiency: {{C|[[Armor#Light Armor|Light Armors]], [[Armor#Medium Armor|Medium Armors]]}}
* [[Armor]] Proficiencies: {{C|[[Armor#Light Armor|Light Armor]], [[Armor#Medium Armor|Medium Armor]]}}
* [[Shield]] Proficiency
* [[Shield]] Proficiency
* Weapons Proficiency: {{C|[[Simple Weapons|Simple Weapon]], [[Martial Weapons|Martial Weapon]]}}
* Weapon Proficiencies: {{C|[[Simple Weapons]], [[Martial Weapons]]}}
{{clear}}
{{clear}}


== Skills ==
== Skills ==
  You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills.
  You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.


<span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
<span style="font-size:120%;">Level 1 [[Proficiency#Proficiency Bonus Chart|Proficiency Bonus]]: +2</span>
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** [[Survival]]
** [[Survival]]
** [[Perception]]
** [[Perception]]
* Skills without Proficiency:
** [[Deception]]
** [[Performance]]
** [[Persuasion]]
** [[Acrobatics]]
** [[Sleight Of Hand|Sleight of Hand]]
** [[Stealth]]
** [[Arcana]]
** [[Investigation]]
** [[History]]
** [[Insight]]
** [[Medicine]]


== Level Progression ==
== Level Progression ==
  Through experience, you acquire new power. You gain the following trait:
  Through experience, you acquire new power. You gain the following trait:


=== <b>Level 1</b> ===
=== Level 1 ===
----
 
* [[File:Rage Icon 64px.png|frameless|35px|link=Rage]] '''[[Rage]]'''
* [[File:Rage Icon 64px.png|frameless|upright=0.1|link=Rage]] '''[[Rage]]'''
* [[File:Rage Charges Icons.png|frameless|35px]] '''Rage Charge: 2''' (The number of time you can Rage in a day. Replenished by [[Long Rest]]).
* [[File:Rage Charges Icons.png|frameless|upright=0.1]] '''Rage Charges: 2''' ''(The number of times you can Rage per day. Replenished by [[Long Rest]].)''
* [[File:Unarmored Defense Icon 64px.png|frameless|35px]] '''Unarmoured Defence:''' Your body is as resilient as any armour. While not wearing armour, you add your [[Constitution#Constitution Modifier Chart|Constitution Modifier]] to your [[Armour Class]]. Wearing [[Armor#Heavy Armors|Heavy Armour]] impedes your [[Rage]].
* [[File:Unarmored Defense Icon 64px.png|frameless|upright=0.1]] '''Unarmoured Defence:''' Your body is as resilient as any armor. While not wearing [[armor]], you add your [[Constitution#Constitution Modifier Chart|Constitution Modifier]] to your [[Armor Class]]. Wearing [[Armor#Heavy Armor|Heavy Armor]] impedes your [[Rage]].
 
=== Level 2 ===
 
* [[File:Reckless Attack Icon 64px.png|frameless|upright=0.1|link=Reckless Attack]] '''[[Reckless Attack]]'''
* [[File:Danger Sense Icon 64px.png|frameless|upright=0.1]] '''Danger Sense:''' You sense when things aren't as they should be. You have [[Advantage]] on Dexterity [[Saving Throws]] against traps, spells and surfaces. To gain this benefit, you can't be [[Condition#Blinded|Blinded]], Deafened, or Incapacitated.


=== <b>Level 2</b> ===
=== Level 3 ===
----
* [[File:Reckless Attack Icon 64px.png|frameless|35px|link=Reckless Attack]] '''[[Reckless Attack]]'''
* [[File:Danger Sense Icon 64px.png|frameless|35px]] '''Danger Sense:''' You sense when things aren't as they should be. You have [[Advantage]] on Dexterity [[Saving Throws]] against traps, spells and surfaces. To gain this benefit, you can't be [[Condition#Blinded|Blinded]], Deafened, or Incapacitated.


=== <b>Level 3</b> ===
* [[File:Rage Charges Icons.png|frameless|upright=0.1]] '''Rage Charges: 3''' ''(Gain an additional Rage Charge. You can now Rage more times per [[Long Rest]]).''
----
* [[File:Rage Charges Icons.png|frameless|35px]] '''Rage Charge: 3''' (Gain an additional Rage Charge. You can now Rage more times per [[Long Rest]]).
* '''Choose a subclass'''
* '''Choose a subclass'''


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|}
|}


* '''Subclass Feature'''
* '''Subclass Features:'''


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|-
|-
! Berserker
! [[File:Berserker_Subclass_300px.png|frameless|upright=0.15|link=Berserker]][[Berserker]]
! Wildheart
! [[File:Wildheart_Subclass_300px.png|frameless|upright=0.15|link=Wildheart]][[Wildheart]]
|-
|-
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* [[File:Frenzy Icon 64px.png|frameless|35px]] [[Frenzy]] Rage
* [[File:Frenzy Icon 64px.png|frameless|upright=0.1]] [[Frenzy]] Rage
* [[File:Frenzied Strike Icon 64px.png|frameless|35px]] [[Frenzied Strike]]
* [[File:Frenzied Strike Icon 64px.png|frameless|upright=0.1]] [[Frenzied Strike]]
* [[File:Enraged Throw Icon 64px.png|frameless|35px]] [[Enraged Throw]]
* [[File:Enraged Throw Icon 64px.png|frameless|upright=0.1]] [[Enraged Throw]]
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* Gain [[File:Speak With Animals.png|frameless|35px]] [[Speak with Animals]]
* Gain [[File:Speak With Animals.png|frameless|upright=0.1]] [[Speak with Animals]]
* Choose a [[Wildheart#Level 3|Bestial Heart]]:
* Choose a [[Wildheart#Level 3|Bestial Heart]]:
** [[File:Rage Bear Heart Icon 64px.png|frameless|35px]] [[Rage: Bear Heart|Bear Heart]]
** [[File:Rage Bear Heart Icon 64px.png|frameless|upright=0.1]] [[Rage: Bear Heart|Bear Heart]]
** [[File:Rage Eagle Heart 64px.png|frameless|35px]] [[Rage: Eagle Heart|Eagle Heart]]
** [[File:Rage Eagle Heart 64px.png|frameless|upright=0.1]] [[Rage: Eagle Heart|Eagle Heart]]
** [[File:Rage Elk Heart 64px.png|frameless|35px]] [[Rage: Elk Heart|Elk Heart]]
** [[File:Rage Elk Heart 64px.png|frameless|upright=0.1]] [[Rage: Elk Heart|Elk Heart]]
** [[File:Rage Tiger Heart 64px.png|frameless|35px]] [[Rage: Tiger Heart|Tiger Heart]]
** [[File:Rage Tiger Heart 64px.png|frameless|upright=0.1]] [[Rage: Tiger Heart|Tiger Heart]]
** [[File:Rage Wolf Heart 64px.png|frameless|35px]] [[Rage: Wolf Heart|Wolf Heart]]
** [[File:Rage Wolf Heart 64px.png|frameless|upright=0.1]] [[Rage: Wolf Heart|Wolf Heart]]
* Choose a [[Wildheart#Level 3|piercing style]] (Optional)
* Choose a [[Wildheart#Level 3|piercing style]] ''(Optional)''
|}
|}


=== <b>Level 4</b> ===
=== Level 4 ===
----
 
* '''New Feat!''' ''(Choose 1)''
* '''Ability Score Improvement or Feat (Choose 1):'''
** Ability Improvement (Improve an [[Character Creation#Ability Scores|Ability]] by 2 or improve two Abilities by 1. You can't increase an Ability above 20 using this feature).
** Improve an [[Character Creation#Ability Scores|Ability Score]] by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised higher than 20 using this feature).
** Choose a [[Character Abilities#Feats|Feat]].
** Choose a [[Character Abilities#Feats|Feat]].


* '''Subclass Feature'''
* '''Subclass Features:'''
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="min-width: 300px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! Berserker
! [[File:Berserker_Subclass_300px.png|frameless|upright=0.15|link=Berserker]][[Berserker]]
! Wildheart
! [[File:Wildheart_Subclass_300px.png|frameless|upright=0.15|link=Wildheart]][[Wildheart]]
|-
|-
| style="text-align:center; width: 250px;"| (none)
| style="text-align:center; width: 250px;"| (none)
| style="vertical-align:top; width: 250px;"|
| style="vertical-align:top; width: 250px;"|
* Replace a [[Wildheart#Level 4|Bestial Heart]] (Optional):
* Replace a [[Wildheart#Level 4|Bestial Heart]] (Optional):
** [[File:Rage Bear Heart Icon 64px.png|frameless|35px]] [[Rage: Bear Heart|Bear Heart]]
** [[File:Rage Bear Heart Icon 64px.png|frameless|upright=0.1]] [[Rage: Bear Heart|Bear Heart]]
** [[File:Rage Eagle Heart 64px.png|frameless|35px]] [[Rage: Eagle Heart|Eagle Heart]]
** [[File:Rage Eagle Heart 64px.png|frameless|upright=0.1]] [[Rage: Eagle Heart|Eagle Heart]]
** [[File:Rage Elk Heart 64px.png|frameless|35px]] [[Rage: Elk Heart|Elk Heart]]
** [[File:Rage Elk Heart 64px.png|frameless|upright=0.1]] [[Rage: Elk Heart|Elk Heart]]
** [[File:Rage Tiger Heart 64px.png|frameless|35px]] [[Rage: Tiger Heart|Tiger Heart]]
** [[File:Rage Tiger Heart 64px.png|frameless|upright=0.1]] [[Rage: Tiger Heart|Tiger Heart]]
** [[File:Rage Wolf Heart 64px.png|frameless|35px]] [[Rage: Wolf Heart|Wolf Heart]]
** [[File:Rage Wolf Heart 64px.png|frameless|upright=0.1]] [[Rage: Wolf Heart|Wolf Heart]]
|}
|}
=== Level 5 ===
*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +3''' ''(You gain +1 to your Proficiency Bonus.)''
*[[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] '''[[Extra Attack]]:''' Can make an additional free attack after making an unarmed or weapon attack.
*[[File:Fast Movement Icon.png|frameless|upright=0.1]] '''Fast Movement:''' Your [[Movement Speed]] increases by {{C|1.5m / 5ft}} while not wearing [[Armor#Heavy Armor|Heavy Armor]].
*'''Subclass Features:''' None at this level

Revision as of 03:13, 26 January 2023

Main Page > Character Creation > Playable Classes > Barbarian


The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.

Barbarian is one of the Playable Classes of Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians use Strength as their primary ability score.

Class Information

Skills

You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.

Level 1 Proficiency Bonus: +2

Level Progression

Through experience, you acquire new power. You gain the following trait:

Level 1

Level 2

  • Reckless Attack Icon 64px.png Reckless Attack
  • Danger Sense Icon 64px.png Danger Sense: You sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells and surfaces. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.

Level 3

  • Rage Charges Icons.png Rage Charges: 3 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
  • Choose a subclass
Berserker Subclass 300px.png
Berserker
Wildheart Subclass 300px.png
Wildheart
  • Subclass Features:
Berserker Subclass 300px.pngBerserker Wildheart Subclass 300px.pngWildheart

Level 4

  • Ability Score Improvement or Feat (Choose 1):
    • Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised higher than 20 using this feature).
    • Choose a Feat.
  • Subclass Features:
Berserker Subclass 300px.pngBerserker Wildheart Subclass 300px.pngWildheart
(none)

Level 5

  • Subclass Features: None at this level