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Turn Undead: Difference between revisions
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| higherlevels = * At level 5, [[Cleric]]s gain {{SAI|Destroy Undead}}, which causes Turn Undead to deal {{ | | higherlevels = * At level 5, [[Cleric]]s gain {{SAI|Destroy Undead}}, which causes Turn Undead to deal {{DamageText|4d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures. | ||
| class learns at level 2 = Cleric | | class learns at level 2 = Cleric | ||
| granted by feats = | | granted by feats = |
Revision as of 11:27, 10 October 2023
Template:Up to date
As an action, present your holy symbol and cause undead creatures to flee.
Description
Pray to Turn all undead that can see you.
The condition ends upon taking damage.
Properties
- Cost:
- Channel Divinity Charge + Action
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 2: Cleric