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{{SpoilerWarning}}{{UnderConstruction}}
{{Location page
| name = The High Hall
| alt name =
| image = High Hall Entrance.jpeg
| image description = High Hall Entrance
| act = three
| summary = This area is accessible only after travelling to the [[Morphic Pool]] to begin the final quest of Baldur's Gate 3.
| region prefix = the
| region = Upper City
| north =
| west =
| east =
| south =
}}
== Overview==
[[File:High Hall Quest.jpg|thumb|400px|{{NoExcerpt|Map of the High Hall.}}]]
[[File:High Hall Quest.jpg|thumb|400px|{{NoExcerpt|Map of the High Hall.}}]]
The '''High Hall''' is a [[Location]] in the Upper City of [[Baldur's Gate]].
This area is accessible only after travelling to the [[Morphic Pool]] to begin the final quest of Baldur's Gate 3.


== Overview==
===The Watch Citadel===
===The Watch Citadel===
The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, [[Koll|Koll the Red]].
The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, {{CharLink|Koll (kobold)|Koll the Red}}.


===The High Hall Courtyard===
===The High Hall Courtyard===
The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, [[goblin]]s, an [[Ogre]], a [[Spectator]], and several [[Mind Flayer]]s. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.
The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with [[Absolute|Absolutist]] cultists, [[Winged Horror]]s, [[goblin]]s, an [[Ogre]], a [[Spectator]], and several [[Mind Flayer]]s. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.


[[File:Upper City Sewers.jpg|thumb|400px|{{NoExcerpt|Map of the Upper City Sewers.}}]]
[[File:Upper City Sewers.jpg|thumb|400px|{{NoExcerpt|Map of the Upper City Sewers.}}]]
===Upper City Sewers===
===Upper City Sewers===
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard {{coords|263|126}}. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a mind flayer, Absolute cultist, [[necromite]]s and a Death Knight named Stalker Svignee.  
The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard {{coords|263|126}}. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a [[Mind flayer]], [[Absolute]] cultists,  {{CharLink|Bane (God)|Bane cultists}}, [[Necromite]]s and a [[Death knight]] named {{CharLink|Stalker Svignee}}.  


===The High Hall===
===The High Hall===
The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the [[Intellect Devourer|intellect devourers]], [[Cult of Bhaal|Bhaal cultists]], and a [[Nautiloid (Creature)|nautaloid]] which will spawn additional [[Intellect Glutton|intellect gluttons]].  
The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the [[Intellect Devourer|intellect devourers]], [[Cult of Bhaal|Bhaal cultists]], and a [[Nautiloid (Creature)|nautiloid]] which will spawn additional [[Intellect Glutton|intellect gluttons]].  


Traversing up the stairs and approaching the stem of [[the Netherbrain]] will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area [[Atop the Netherbrain]].
Traversing up the stairs and approaching the stem of [[the Netherbrain]] will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area {{Quest|Confront_the_Elder_Brain#Atop_the_Netherbrain|Atop the Netherbrain}}.


== Notable characters ==
== Notable characters ==
{{Hatnote|NPCs available are based on those recruited as allies (see quest: [[Gather Your Allies]]).}}
{{Hatnote|NPCs available are based on those recruited as allies (see quest: {{Quest|Gather Your Allies}}).}}
{{div col}}
{{div col}}
*[[Arabella]]
* {{MdCharLink|Arabella}}
*[[Beorn Wunterbrood]]
* {{MdCharLink|Beorn Wunterbrood}}
*[[Barcus]] / [[Wulbren Bongle]]
* {{MdCharLink|Barcus}}
*[[Counsellor Florrick]]
* {{MdCharLink|Florrick|Counsellor Florrick}}
*[[Dame Aylin]]
* {{MdCharLink|Aylin|Dame Aylin}}
*[[Dammon]]
* {{MdCharLink|Dammon}}
*[[Ethel]]
* {{MdCharLink|Ethel}}
*[[Halsin]]
* {{MdCharLink|Halsin}}
*[[Isobel]]
* {{MdCharLink|Isobel Thorm}}
*[[Jaheira]]
* {{MdCharLink|Jaheira}}
*[[Koll|Koll the Red]]
* {{MdCharLink|Koll (kobold)|Koll the Red}}
*[[Nine-Fingers Keene]]
* {{MdCharLink|Nine-Fingers Keene}}
*[[Owlbear Cub]]
* {{MdCharLink|Owlbear Cub}}
*[[Rolan]]
* {{MdCharLink|Rolan}}
*[[Strange Ox]]
* {{MdCharLink|Sarevok Anchev}}
*[[Ulder Ravengard]]
* {{MdCharLink|Strange Ox}}
*[[Ulma]]
* {{MdCharLink|Ulder Ravengard}}
*[[Valeria]] / [[Sarevok]]
* {{MdCharLink|Ulma}}
*[[Volo]]
* {{MdCharLink|Valeria}}
*[[Withers]]
* {{MdCharLink|Volo}}
*[[Yurgir]]
* {{MdCharLink|Withers}}
*[[Zevlor]]
* {{MdCharLink|Wulbren Bongle}}
* {{MdCharLink|Yurgir}}
* {{MdCharLink|Zevlor}}
{{div col_end}}
{{div col_end}}


===Creatures ===
== Notable creatures ==
* [[Death Knight]]
{{div col}}
* [[Goblin]]
* {{MdCharLink|Death Knight}}
* [[Intellect Devourer]]
* {{MdCharLink|Goblin}}
* [[Intellect Glutton]]
* {{MdCharLink|Intellect Devourer}}
* [[Ogre]]
* {{MdCharLink|Intellect Glutton}}
* [[Mind Flayer]]
* {{MdCharLink|Ogre}}
* [[Nautiloid (Creature)]]
* {{MdCharLink|Mind Flayer}}
* [[Spectator]]
* {{MdCharLink|Nautiloid (Creature)}}
* [[Winged Horror]]
* {{MdCharLink|Spectator}}
* {{MdCharLink|Winged Horror}}
{{div col end}}


== Related quests ==
== Related quests ==
* [[Confront the Elder Brain]]
* {{Quest|Confront the Elder Brain}}
* [[Gather Your Allies]]
* {{Quest|Gather Your Allies}}


{{Upper City}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act 3 Locations]]
[[Category:Act Three Locations]]

Latest revision as of 07:04, 29 September 2024

The High Hall is a Location within the Upper City in Act Three of Baldur's Gate 3. This area is accessible only after travelling to the Morphic Pool to begin the final quest of Baldur's Gate 3.

Overview[edit | edit source]

The Watch Citadel[edit | edit source]

The Watch Citadel is a small area visited before the High Hall's Courtyard. Any allies gathered during the game will appear here and give short lines of support dialogue. There is also a trader for last minute supplies, Koll (kobold) Koll the Red.

The High Hall Courtyard[edit | edit source]

The High Hall Courtyard is a large area before the High Hall proper. Entering this area will begin a fight with Absolutist cultists, Winged Horrors, goblins, an Ogre, a Spectator, and several Mind Flayers. It is possible to bypass this battle by approaching the High Hall from the northern or southern routes, or taking the sewers.

Upper City Sewers[edit | edit source]

The Upper City Sewers is an area accessible though metal door in a hidden area, underneath part of the northern pathway around the Courtyard X: 263 Y: 126. This area provides a shortcut between the Courtyard entrance and the High Hall. This route features few goblins, a Mind flayer, Absolute cultists, Bane (God) Bane cultists, Necromites and a Death knight named Stalker Svignee Stalker Svignee.

The High Hall[edit | edit source]

The High Hall itself is located just past the courtyard. Once sighted while in this area, the party will enter combat with the intellect devourers, Bhaal cultists, and a nautiloid which will spawn additional intellect gluttons.

Traversing up the stairs and approaching the stem of the Netherbrain will end combat. Once here, the party can use a restoration pod (not on tactician difficulty) to heal, and then traverse up the stem to the final area Atop the Netherbrain Atop the Netherbrain.

Notable characters[edit | edit source]

NPCs available are based on those recruited as allies (see quest: Gather Your Allies Gather Your Allies).

Notable creatures[edit | edit source]

Related quests[edit | edit source]