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{{Relative location
{{Location page
|region = Shadow-Cursed Lands
| prefix = The
|location = {{PAGENAME}}
| name = Mason's Guild
| alt name =
| image = Masons Guild.webp
| image description = The main entrance to the Mason's Guild
| act = two
| summary =
| region prefix = the
| region = Shadow-Cursed Lands
|north = Grand Mausoleum
|north = Grand Mausoleum
|south = Reithwin Tollhouse
|south = Reithwin Tollhouse
|west = House of Healing
|west = House of Healing
|float = right
}}
}}
The '''Mason's Guild''' is a [[List of Locations|location]] in [[Reithwin Town]] in the [[Shadow-Cursed Lands]] in [[Act Two]].
==Overview==
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse.
 
{{CharLink|Korilla}} can briefly be seen spying on the party at the gates of the Mason's Guild. She will teleport away quickly when the party gets too near to her. If the party is fast enough, it is possible to trigger a brief and inconsequential dialogue.  


==Overview==
Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures". For {{background|Guild Artisan}} characters, this will grant an inspiration point.
The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse. The Guild has a slightly obscured hatch in the far north room which leads to a basement.  


===Mason's Guild Basement===
===Mason's Guild Basement===
At {{coords|-129|23}} there is an Ornate Wooden Hatch that gives you access to [[Mason's Guild Basement]].
The party can reach the Mason's Guild Basement in two ways. At {{coords|-129|23}}, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At {{Coords|-130|21}} is a control wheel that services an elevator leading to the basement.  


Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a fake trapped (DC 18) gilded chest which is empty. It can also be opened with the [[Tower-Shaped Key]] purchased from [[Mattis]] at the [[Last Light Inn]]
Inside the basement at {{coords|129|-692}} there is a Keyholed Herald ({{Ability check|Perception|10}}) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the [[Tower-Shaped Key]] from {{CharLink|Mattis}} at the [[Last Light Inn]]


Following the hallway you will find the Mason's Hall with some Shadow Enemies.
At the end of the hallway there is the Mason's Hall with some shadow enemies: [[Shadow]] ×5 and [[Wraith]] ×1.


On the table is the Mason's Log which will complete the quest [[Investigate the Selûnite Resistance]].
On the table is the Mason's Log, which will complete the quest {{Quest|Investigate the Selûnite Resistance}}. (AoE spells that include the mason's log may destroy it, stopping this optional part of the Selunite quest.)


Behind the altar is a trapped ([[Perception]] DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains [[Helmet of Arcane Acuity]]
Behind the altar is a trapped ([[Perception]] DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains {{SmRarityItem|Helmet of Arcane Acuity}}


At {{coords|120|-734}} there is a button ([[Perception]] DC 10) that opens a secret door to an area containing two heavy chests.
At {{coords|120|-734}} there is a button ([[Perception]] DC 10) that opens a secret door to an area with two heavy chests: one containing potions and one with scrolls (including {{SmRarityItem|Scroll of Knock}}). On a table nearby is a {{SmRarityItem|Moonrise Diagram}}, which marks a secret item stash in the Moonrise dungeon on the map.
<!-- Verify; this seems to be one of the few reliable places to obtain a Scroll of Knock. -->


===Creatures===
===Creatures===
* [[Shadow]]
* {{MdCharLink|Shadow}}
 
* {{MdCharLink|Wraith}}
===Related quests===
* [[Investigate the Selûnite Resistance]]


==Quests==
==Quests==
{{SpoilerWarning|act=2}}
* {{Quest|Investigate the Selûnite Resistance}}
This location is the final stop in the quest [[Investigate the Selûnite Resistance]]. This quest begins by looting a corpse in the {{coords|-35|-88|Ruined Battlefield}}, and following a series of notes which will lead the player to different locations.
 
During the quest, the player will discover that rebels were collaborating with the Mason's Guild against [[Ketheric Thorm]]. Inside the guilds basement, the [[Mason's Log]] details how the the mason made a deal with a "man who was no man" to wipe out Ketheric's [[Dark Justiciar]]s in their stronghold.
 
==Interactions==
* Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures".


==Loot==
==Loot==
* {{MdRarityItem|Infernal Iron}}
* {{MdRarityItem|Infernal Iron}} - on the ground level, in the northeast near the iron ladder at {{Coords|-103|19}}
* {{MdRarityItem|Helmet of Arcane Acuity}} - behind an altar in the basement
* {{MdRarityItem|Helmet of Arcane Acuity}} - in a chest behind an altar in the basement
* {{MdRarityItem|Mason's Log}} - in the basement at {{coords|108|-748}}
* {{MdRarityItem|Mason's Log}} - in the basement at {{coords|108|-748}}
* {{MdRarityItem|Moonrise Diagram}} -- in the basement at {{coords|120|-734}}


 
{{Reithwin Town}}
[[Category:Locations]][[Category:Act Three Locations]]
[[Category:Locations]]
[[Category:Act Two Locations]]

Latest revision as of 04:24, 13 October 2024

Shadow-Cursed Lands
Grand Mausoleum
House of Healing Mason's Guild
Reithwin Tollhouse
The Mason's Guild is a Location within the Shadow-Cursed Lands in Act Two of Baldur's Gate 3.

Overview[edit | edit source]

The Mason's Guild can be found alongside the river and north of the Reithwin Tollhouse.

Korilla Korilla can briefly be seen spying on the party at the gates of the Mason's Guild. She will teleport away quickly when the party gets too near to her. If the party is fast enough, it is possible to trigger a brief and inconsequential dialogue.

Inside the main area of the guild is a pile of odd looking bones, declared by a plaque to be the bones of the grand mason. With a perception check, a character can notice that they are a "A pile of crushed bones of varying shapes, sizes, and creatures". For Guild Artisan Guild Artisan characters, this will grant an inspiration point.

Mason's Guild Basement[edit | edit source]

The party can reach the Mason's Guild Basement in two ways. At X: -129 Y: 23, beneath the stairs, is a slightly obscured Ornate Wooden Hatch that leads to the basement. At X: -130 Y: 21 is a control wheel that services an elevator leading to the basement.

Inside the basement at X: 129 Y: -692 there is a Keyholed Herald ( DC 10 Perception check) that can be lockpicked (DC 18) to access an area with a trapped (DC 18) gilded chest. The Herald can also be opened with the Tower-Shaped Key from Mattis Mattis at the Last Light Inn

At the end of the hallway there is the Mason's Hall with some shadow enemies: Shadow ×5 and Wraith ×1.

On the table is the Mason's Log, which will complete the quest Investigate the Selûnite Resistance Investigate the Selûnite Resistance. (AoE spells that include the mason's log may destroy it, stopping this optional part of the Selunite quest.)

Behind the altar is a trapped (Perception DC 15) Gilded Chest (Disarm DC 21, Lockpick DC 14) that contains Helmet of Arcane Acuity

At X: 120 Y: -734 there is a button (Perception DC 10) that opens a secret door to an area with two heavy chests: one containing potions and one with scrolls (including Scroll of Knock). On a table nearby is a Moonrise Diagram, which marks a secret item stash in the Moonrise dungeon on the map.

Creatures[edit | edit source]

Quests[edit | edit source]

Loot[edit | edit source]