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Fist of Unbroken Air: Difference between revisions
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| description = Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}. | | description = Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}. | ||
| image = Fist of Unbroken Air.webp | | image = Fist of Unbroken Air.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows a | | summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] Monk to punch an enemy at distance, sending them flying backwards. | ||
| cost = action, ki:2 | | cost = action, ki:2 | ||
| damage = 3d10 | | damage = 3d10 |
Latest revision as of 08:24, 29 July 2024
Fist of Unbroken Air is an action that allows a Way of the Four Elements Monk to punch an enemy at distance, sending them flying backwards.
Description
Push the target back 6 m / 20 ft and knock it .
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 3d10 (3~30) Bludgeoning
- Details:
- Range: 18 m / 60 ft
- Duration: 1 turn
- STR Save (Spell save DC) (On Save: Target still takes half damage.)
At Higher Levels
At level 9, the damage dice increases by one to 4d10 (4~40) Bludgeoning
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Way of the Four Elements