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{{PageSeo
{{PageSeo
| title = Johl
| title = Johl
| description = Johl is a Human NPC in Baldur's Gate 3. He is seaching in the Sunlit Wetlands for his sister, Mayrina.
| description = Johl is a Human character in Baldur's Gate 3. He is seaching in the Sunlit Wetlands for his sister, Mayrina.
| image = Johl.png
| image = Johl.png
}}
}}
{{Infobox character
{{Infobox creature
| name = Johl
| name = Johl
| image = Johl.png
| image = <gallery>
Johl.png|In-game
Portrait Johl.png|Portrait
</gallery>
| identity = Male
| va = Dan Bottomley
| family = [[Demir]] (brother)<br>[[Mayrina]] (sister)
| size = [[Medium]]
| type = [[Humanoid]]
| race = [[Human]]
| race = [[Human]]
| family = [[Mayrina]] (sister}<br>[[Demir]] (brother)
| level = 9
| level = 1
| e hp = 6
 
| hp = 9
| modules =
| t hp = 11
{{Infobox statistics
| ac = 10
| child = yes
| movement m = 9
| size = Medium
| weight kg = 75
| type = Humanoid
| xp = 1
| armour_class = 10
| hit_points = 9
| hit_points_tactician = 11
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 50
| weight_lb = 100
| hiddenlevel = 1
| str = 12
| str = 12
| dex = 11
| dex = 11
Line 30: Line 30:
| wis = 10
| wis = 10
| cha = 9
| cha = 9
| athletics = 1
| acrobatics = 0
| perception = 0
| passives = Opportunity Attack
| uuid = 24c7e849-2ad6-414e-bc38-6ea3f358a80b
| uid = S_HAG_HagAmbush_Brother_002
| stats = HAG_Brother_002
}}
}}
}}
'''Johl''' is searching for his sister in the [[Sunlit Wetlands]] during [[Act One]].
'''Johl''' is a [[Human]] NPC in [[Baldur's Gate 3]]. He can be found at the [[Sunlit Wetlands]], searching for his sister [[Mayrina]].
{{DiQ|She could shoot fireworks out of her backside for all I care; the hag has Rina.|Johl}}
 
Can be spoken to with {{SAI|Speak with Dead}}.


== Involvement ==
== Involvement ==
In [[Act One]], when the player first enters the [[Sunlit Wetlands]] from the east, they will find Johl and his brother [[Demir]] asking [[Auntie Ethel]] where their sister Mayrina is, and accusing Ethel of having taken her.
=== Act One ===
 
Johl and his brother {{CharLink|Demir}} can be encountered at the east entrance to the Sunlit Wetlands, asking {{CharLink|Auntie Ethel}} where she took their sister {{CharLink|Mayrina}}. Upon interacting, the party learn that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Johl demands to know where Mayrina is and warns the party not to trust anything Ethel says. Ethel insists that she has never met their sister but is willing to help look for her.
The player can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her while she insists that she's blameless, but willing to help them look for her.


Eventually, the player will be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl will accuse you of working with her and attack. If they don't side with Ethel, she will chastise them and disappear in a burst of magic. The player can then talk to the two brothers and attempt to convince them not to follow her into the swamp.
If the party defend Ethel, Johl and Demir accuse the party of working with her and attack. If the party do not defend Ethel, she chastises them and disappears in a burst of magic. The party can attempt to convince the two brothers not to pursue her into the swamp. While Demir is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the wetlands with him.


While Demir listens and is willing to take the player's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.
The corpses of Johl and his brother can be found in the wetlands, presumably having been killed by [[Redcap]]s.


Demir and his brother are dead the next time they are found in the wetlands.
By toggling on {{SAI|Toggle Non-Lethal Attacks}} during the fight, the brothers can be spared. Their corpses do not appear in the swamp and the party can tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.


By toggling on non-lethal attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp, and the player has the option to tell Mayrina that her brothers are merely knocked unconscious. Humorously, she still cries out that they are dead.
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Pitchfork}}
{{Feature box|Rush Attack|item=Pitchfork}}


== Quests ==
=== Loot ===
* [[Save Mayrina]]
* {{MdRarityItem|Letter from Mayrina}}


== Speak with Dead dialogue ==
== Related quests ==
'''Johl:''' ''Kill... ngh... the hag...''
* {{Quest|Save Mayrina}}


* Who are you?
== Speak with Dead ==
** ''Johl... cattle... farmer.''
Johl can be spoken to with {{SAI|Speak with Dead}}.
* How did you plan on killing this hag?
{{Dialogue start}}
** ''With pitchforks. Stupid...''
'''Party member:''' Who are you?
* Maybe Mayrina wants to stay with Ethel?
* '''Johl:''' Johl... cattle... farmer.
** ''Course... 'cause she promised... to bring [[Connor Vinderblad|Rina's husband]]... back. But hags... lie...''
'''Party member:''' How did you die?
* What drove your sister to leave?
* '''Johl:''' Looked so... innocent. But the ''teeth...''
** ''She's scared she won't be... a good mum. But... she wil. I know it...''
'''Party member:''' How did you plan on killing this hag?
* Is the food here safe to eat?
* '''Johl:''' With pitchforks. Stupid...''
** ''Aples... so red... so delicious but... ngh.''
'''Party member:''' Maybe Mayrina wants to stay with Ethel?
* '''Johl:''' Course... 'cause she promised... to bring [[Connor Vinderblad|Rina's husband]]... back. But hags... ''lie...''
'''Party member:''' How do you know your sister is even here?
* '''Johl:''' The... note...
'''Party member:''' What drove your sister to leave?
* '''Johl:''' She's scared she won't be... a good mum. But... she will. I know it...
'''Party member:''' Is the food here safe to eat?
* '''Johl:''' ''Apples... so red... so delicious but... ngh.''
'''Party member:''' I found Mayrina's note. Why didn't you stop her?
* '''Johl:''' Tried. But Connor's death... was horrible. Guts... everywhere. Mayrina not... right since.
{{Dialogue end}}


== Gallery ==
== Gallery ==
Line 72: Line 89:


== Notes ==
== Notes ==
* If you knock him and/or his brother out with {{SAI|Toggle Non-Lethal Attacks}}, you may notify [[Mayrina]] that they are only unconscious. As of {{Date}}, however, she will still treat them as though they are dead.
{{notebegin}}
* If you have a character who is very [[Stealthy]], or someone who can [[Misty Step]], [[Dimension Door]] or otherwise get past [[Auntie Ethel]] and the brothers without notice, you can reach the [[Ancient Sigil Circle]] to bring the rest of your party down. Then you can disarm all of the traps. Afterward, kill the 3 [[Redcap]]<nowiki/>s and the 1 [[Redcap Blood Sage]]. After this is done, return to Johl and [[Demir]]. Side with them - [[Auntie Ethel]] will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
* If having a character who is very [[Stealthy]], or someone who can cast {{SAI|Misty Step}}, {{SAI|Dimension Door}} or otherwise get past [[Auntie Ethel]] and the brothers without notice, it is possible to reach the [[Ancient Sigil Circle]] to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 [[Redcap]]s and the 1 [[Redcap Blood Sage]]. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel will disappear. The brothers will say they are going to try and rescue [[Mayrina]] and then they will disappear as well. At this point, the brothers are as saved as you can make them  - they disappear into the swamp.
{{noteend}}
 
== External links ==
* {{FRWiki|Johl|long}}
 
{{Sunlit Wetlands}}
{{Sunlit Wetlands}}
[[Category:Humanoids]]
[[Category:Humans]]
[[Category:Humans]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Sunlit Wetlands]]
[[Category: Available to Speak with Dead]]
[[Category: Available to Speak with Dead]]

Latest revision as of 11:05, 4 March 2025

Johl is searching for his sister in the Sunlit Wetlands during Act One.

Portrait Johl.png
She could shoot fireworks out of her backside for all I care; the hag has Rina.
Johl

Involvement[edit | edit source]

Act One[edit | edit source]

Johl and his brother Demir Demir can be encountered at the east entrance to the Sunlit Wetlands, asking Auntie Ethel Auntie Ethel where she took their sister Mayrina Mayrina. Upon interacting, the party learn that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Johl demands to know where Mayrina is and warns the party not to trust anything Ethel says. Ethel insists that she has never met their sister but is willing to help look for her.

If the party defend Ethel, Johl and Demir accuse the party of working with her and attack. If the party do not defend Ethel, she chastises them and disappears in a burst of magic. The party can attempt to convince the two brothers not to pursue her into the swamp. While Demir is willing to take the party's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the wetlands with him.

The corpses of Johl and his brother can be found in the wetlands, presumably having been killed by Redcaps.

By toggling on Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks during the fight, the brothers can be spared. Their corpses do not appear in the swamp and the party can tell Mayrina that her brothers are merely knocked unconscious. However, she still cries out that they are dead.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Pitchfork
Damage: 2~7
D6 Piercing.png
1d6 + 1Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Pitchfork
Damage: 2~5
D4 Piercing.png
1d4 + 1Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Johl can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Johl: Johl... cattle... farmer.

Party member: How did you die?

  • Johl: Looked so... innocent. But the teeth...

Party member: How did you plan on killing this hag?

  • Johl: With pitchforks. Stupid...

Party member: Maybe Mayrina wants to stay with Ethel?

  • Johl: Course... 'cause she promised... to bring Rina's husband... back. But hags... lie...

Party member: How do you know your sister is even here?

  • Johl: The... note...

Party member: What drove your sister to leave?

  • Johl: She's scared she won't be... a good mum. But... she will. I know it...

Party member: Is the food here safe to eat?

  • Johl: Apples... so red... so delicious but... ngh.

Party member: I found Mayrina's note. Why didn't you stop her?

  • Johl: Tried. But Connor's death... was horrible. Guts... everywhere. Mayrina not... right since.

Gallery[edit | edit source]

Notes[edit | edit source]

  • If having a character who is very Stealthy, or someone who can cast Misty Step Misty Step, Dimension Door Dimension Door or otherwise get past Auntie Ethel and the brothers without notice, it is possible to reach the Ancient Sigil Circle to bring the rest of the party down. Then it is possible to disarm all of the traps. Afterwards the party must kill the 3 Redcaps and the 1 Redcap Blood Sage. After this is done, if returning to Johl and Demir and siding with them, then Auntie Ethel will disappear. The brothers will say they are going to try and rescue Mayrina and then they will disappear as well. At this point, the brothers are as saved as you can make them - they disappear into the swamp.

External links[edit | edit source]