Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Wildheart: Difference between revisions

From bg3.wiki
(Undo revision 209543 by NtCarlson (talk))
Tag: Undo
mNo edit summary
 
(10 intermediate revisions by 2 users not shown)
Line 3: Line 3:
| image = Class Barbarian Wildheart Badge Icon.png
| image = Class Barbarian Wildheart Badge Icon.png
}}
}}
[[Category:Subclasses]]
{{SubclassQuote|quote=Your attunement with nature and its beasts inspires your rage, empowering you with supernatural might.|image=Class Barbarian Wildheart Badge Icon.png}}
'''Wildheart''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.
'''Wildheart''' is one of the [[Barbarian#Level 3|Subclasses]] of [[Barbarian]]. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.
 
{{Quote class|{{PAGENAME}}}}
== Subclass Features ==
__NOTOC__
== Subclass features ==
{{SubclassNote|Barbarian}}
{{SubclassNote|Barbarian}}


{{Level header|3}}
{{Level header|3}}


; {{SAI|Speak with Animals|w=40}}
{{Spell action|Speak with Animals|cost=action|recharge=Long Rest}}
: You can use the 1st Level Spell '''Speak with Animals''' without expending spell slots.
: {{Recharge|Long Rest}}


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
Line 26: Line 23:
! style="width:250px; text-align: top;" scope="col"  |Grants
! style="width:250px; text-align: top;" scope="col"  |Grants
|-
|-
! scope="row" |[[Bear Heart]]
! [[Bear Heart]]
|While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have [[Resistance]] to [[Damage Types|all damage]] except psychic damage.
| While [[Rage|Raging]], you can use '''Unrelenting Ferocity''', and have [[Resistance]] to [[Damage Types|all damage]] except psychic damage.
|{{SAI|Rage: Bear Heart|w=40}}<br>
| {{LgSAI|Rage: Bear Heart}}<br>
{{SAI|Unrelenting Ferocity|w=40}}
{{LgSAI|Unrelenting Ferocity}}
|-
|-
! scope="row" |[[Eagle Heart]]
! [[Eagle Heart]]
|While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use {{SAI|Dash}} as a bonus action.
| While [[Rage|Raging]], you can use '''Diving Strike'''. Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use {{SAI|Dash}} as a bonus action.
|{{SAI|Rage: Eagle Heart|w=40}}<br>
| {{LgSAI|Rage: Eagle Heart}}<br>
{{SAI|Diving Strike|w=40}}
{{LgSAI|Diving Strike}}
|-
|-
! scope="row" |[[Elk Heart]]
! [[Elk Heart]]
|While [[Rage|Raging]], you can use '''Primal Stampede''', and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>.  
| While [[Rage|Raging]], you can use '''Primal Stampede''', and your [[Movement Speed]] increases by <code>4.5m / 15ft</code>.  
|{{SAI|Rage: Elk Heart|w=40}}<br>
| {{LgSAI|Rage: Elk Heart}}<br>
{{SAI|Primal Stampede|w=40}}
{{LgSAI|Primal Stampede}}
|-
|-
! scope="row" |[[Tiger Heart]]
! [[Tiger Heart]]
|While [[Rage|Raging]], you can use '''Tiger's Bloodlust''', and your jump distance increases by <code>4.5m / 15ft</code>.
| While [[Rage|Raging]], you can use '''Tiger's Bloodlust''', and your jump distance increases by <code>4.5m / 15ft</code>.
|{{SAI|Rage: Tiger Heart|w=40}}<br>
| {{LgSAI|Rage: Tiger Heart}}<br>
{{SAI|Tiger's Bloodlust|w=40}}
{{LgSAI|Tiger's Bloodlust}}
|-
|-
! scope="row" |[[Wolf Heart]]
! [[Wolf Heart]]
|While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have {{Advantage}} on melee {{Attack Roll}}s against enemies within <code>2m / 7ft</code> of you.
| While [[Rage|Raging]], you can use '''Inciting Howl''', and your allies have {{Advantage}} on melee {{Attack Roll}}s against enemies within {{Dist|m=2}} of you.
|{{SAI|Rage: Wolf Heart|w=40}}<br>
| {{LgSAI|Rage: Wolf Heart}}<br>
{{SAI|Inciting Howl|w=40}}
{{LgSAI|Inciting Howl}}
|-
|-
|}
|}
Line 73: Line 70:
! style="width:750px;" scope="col" |Description
! style="width:750px;" scope="col" |Description
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Bear|Bear|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Bear|Bear}}
|Your carrying capacity is doubled, and you have {{Advantage}} on {{Ability Check|Strength}}s.
| Your carrying capacity is doubled, and you have {{Advantage}} on {{Ability Check|Strength}}s.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Chimpanzee|Chimpanzee|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Chimpanzee|Chimpanzee}}
|You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] {{Cond|Blinded|Blinds}} targets.
| You gain [[Damage_Types#Resistance|Resistance]] to fall damage, and throwing [[Camp Supplies]] {{Cond|Blinded|Blinds}} targets.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Crocodile|Crocodile|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Crocodile|Crocodile}}
|Your movement speed increases by <code>3 m / 10 ft</code> while standing in water-based surfaces. On slippery surfaces, you also have {{Advantage}} on {{Saving Throw}}s against being [[prone|knocked prone]].
| Your movement speed increases by <code>3 m / 10 ft</code> while standing in water-based surfaces. On slippery surfaces, you also have {{Advantage}} on {{Saving Throw}}s against being [[prone|knocked prone]].
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Eagle|Eagle|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Eagle|Eagle}}
|You [[Darkvision (Passive Feature)|see in the dark]] up to <code>12m / 40 ft</code>, and gain {{Advantage}} on {{Ability Check|Perception}}s.
|You [[Darkvision (Passive Feature)|see in the dark]] up to <code>12m / 40 ft</code>, and gain {{Advantage}} on {{Ability Check|Perception}}s.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Elk|Elk|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Elk|Elk}}
|Grant yourself and nearby allies (18 m / 60 ft) <code>+1.5 m / +5 ft</code> permanent [[movement speed]].
| Grant yourself and nearby allies (18 m / 60 ft) <code>+1.5 m / +5 ft</code> permanent [[movement speed]].
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Honey Badger|Honey Badger|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Honey Badger|Honey Badger}}
|If you're {{Cond|Poisoned}}, {{Cond|Frightened}} or {{Cond|Charmed}} at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expending a Rage Charge.
| If you're {{Cond|Poisoned}}, {{Cond|Frightened}} or {{Cond|Charmed}} at the start of your turn, you have a 50% chance to begin [[rage|Raging]] without expending a Rage Charge.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Stallion|Stallion|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Stallion|Stallion}}
|{{SAI|Dash|Dashing}} grants you {{temp hp}} equal to twice your barbarian level.
|{{SAI|Dash|Dashing}} grants you {{temp hp}} equal to twice your barbarian level.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Tiger|Tiger|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Tiger|Tiger}}
|You add an additional [[Strength]] modifier to {{Attack Roll}}s against {{Cond|Bleeding}} or {{Cond|Poisoned}} targets, and gain [[proficiency]] in [[Survival]].
| You add an additional [[Strength]] modifier to {{Attack Roll}}s against {{Cond|Bleeding}} or {{Cond|Poisoned}} targets, and gain [[proficiency]] in [[Survival]].
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Wolf|Wolf|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Wolf|Wolf}}
|You and nearby allies (18 m / 60 ft) add your [[Dexterity]] modifier as a bonus to your {{Ability Check|Stealth}}s.
| You and nearby allies ({{Dist|m=18}}) add your [[Dexterity]] modifier as a bonus to your {{Ability Check|Stealth}}s.
|-
|-
! scope="row"|{{Pass|Aspect of the Beast: Wolverine|Wolverine|w=40}}
! scope="row" | {{LgPass|Aspect of the Beast: Wolverine|Wolverine}}
|When you attack a {{Cond|Bleeding}} or {{Cond|Poisoned}} target, you inflict {{Cond|Maimed|Maim}} on them.
|When you attack a {{Cond|Bleeding}} or {{Cond|Poisoned}} target, you inflict {{Cond|Maimed|Maim}} on them.
|-
|-
|-
|}
|}
Line 108: Line 104:
{{Level header|8}}
{{Level header|8}}


; {{Pass|Land's Stride: Difficult Terrain|w=40}}
{{Passive|Land's Stride: Difficult Terrain}}
: You have become an expert at moving through the wilderness. [[Difficult Terrain]] no longer slows you down.
 
{{HorizontalRuleImage}}
 
The following are features not listed anywhere, but are nonetheless granted:
 
{{Passive|Land's Stride: Advantage}}
 
{{Passive|Land's Stride: Plants}}


{{Level header|10}}
{{Level header|10}}
Line 115: Line 118:
You may select an additional [[#Level 6|Aspect of the Beast]] to benefit from, in addition to your current Animal Aspect.
You may select an additional [[#Level 6|Aspect of the Beast]] to benefit from, in addition to your current Animal Aspect.


==External Links==  
==External links==  
*{{FRWiki|Path of the Totem Warrior|long}}
*{{FRWiki|Path of the Totem Warrior|long}}


{{BarbarianNavbox}}
{{BarbarianNavbox}}
[[Category:Subclasses]]

Latest revision as of 08:30, 20 February 2025

Wildheart is one of the Subclasses of Barbarian. These Barbarians are attuned with nature and the beasts that live in it. Their rages resemble the animals that inspired them.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Barbarian, in addition to its unique features outlined below.

Level 3

Speak with Animals Speak with Animals ()
Cast as a level 1 spell ( Recharge: Long rest.)
Bestial Heart
Choose a Bestial Heart from the table below. From here on out, every time you gain a level in Barbarian, you may replace your current Bestial Heart with a different one as an optional choice.
Bestial Hearts Description Grants
Bear Heart While Raging, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage. Rage: Bear Heart Rage: Bear Heart

Unrelenting Ferocity Unrelenting Ferocity

Eagle Heart While Raging, you can use Diving Strike. Foes also have Disadvantage Icon.png Disadvantage on Opportunity Attacks against you, and you can use Dash Dash as a bonus action. Rage: Eagle Heart Rage: Eagle Heart

Diving Strike Diving Strike

Elk Heart While Raging, you can use Primal Stampede, and your Movement Speed increases by 4.5m / 15ft. Rage: Elk Heart Rage: Elk Heart

Primal Stampede Primal Stampede

Tiger Heart While Raging, you can use Tiger's Bloodlust, and your jump distance increases by 4.5m / 15ft. Rage: Tiger Heart Rage: Tiger Heart

Tiger's Bloodlust Tiger's Bloodlust

Wolf Heart While Raging, you can use Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you. Rage: Wolf Heart Rage: Wolf Heart

Inciting Howl Inciting Howl

Appearance
Choose 1 (Optional)

Level 6

Animal Aspect
Choose an Aspect of the Beast from the table below:
Aspects of the Beast Description
Bear Bear Your carrying capacity is doubled, and you have Advantage Icon.png Advantage on Strength checks.
Chimpanzee Chimpanzee You gain Resistance to fall damage, and throwing Camp Supplies Blinds Blinds targets.
Crocodile Crocodile Your movement speed increases by 3 m / 10 ft while standing in water-based surfaces. On slippery surfaces, you also have Advantage Icon.png Advantage on Saving throws against being knocked prone.
Eagle Eagle You see in the dark up to 12m / 40 ft, and gain Advantage Icon.png Advantage on Perception checks.
Elk Elk Grant yourself and nearby allies (18 m / 60 ft) +1.5 m / +5 ft permanent movement speed.
Honey Badger Honey Badger If you're Poisoned Poisoned, Frightened Frightened or Charmed Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge.
Stallion Stallion Dashing Dashing grants you HP Icon.png temporary hit points equal to twice your barbarian level.
Tiger Tiger You add an additional Strength modifier to Attack rolls against Bleeding Bleeding or Poisoned Poisoned targets, and gain proficiency in Survival.
Wolf Wolf You and nearby allies (18 m / 60 ft) add your Dexterity modifier as a bonus to your Stealth checks.
Wolverine Wolverine When you attack a Bleeding Bleeding or Poisoned Poisoned target, you inflict Maim Maim on them.

Level 8

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

The following are features not listed anywhere, but are nonetheless granted:

Land's Stride: Advantage Land's Stride: Advantage
You have become an expert at moving through the wilderness. You have Advantage Icon.png Advantage on Saving throws against plants that are magically created to impede your movement.
Land's Stride: Plants Land's Stride: Plants
You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Level 10

You may select an additional Aspect of the Beast to benefit from, in addition to your current Animal Aspect.

External links[edit | edit source]