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| image = Class Wizard Conjuration Badge Icon.png
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{{SubclassQuote|quote=Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space.|image=Class Wizard Conjuration Badge Icon.png}}
'''Conjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in summoning the elements and moving themselves and others from one place to another.
'''Conjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in summoning the elements and moving themselves and others from one place to another.
== Subclass Features ==
 
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== Subclass features ==
{{SubclassNote|Wizard}}
{{SubclassNote|Wizard}}


=== Level 2 ===
{{Level header|2}}
 
; Conjuration Savant
: Halves the cost to learn [[Conjuration spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
 
{{HorizontalRuleImage}}
 
; {{SAI|Minor Conjuration: Create Water|w=40}}
: Gain the ability to cast the {{SAI|Create Water}} spell without consuming a spell slot, once per [[Short Rest]].


* '''Conjuration Savant:''' Halves the cost to learn [[:Category:Conjuration Spells|Conjuration spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
{{Level header|6}}
* [[File:Create Water Icon.png|64x64|frameless|upright=0.1|Create Water]] '''Minor Conjuration: Create Water:''' Gain the ability to cast the [[Create Water]] spell without consuming a spell slot, once per [[Short Rest]].


=== Level 6 ===
; {{SAI|Benign Transposition: Teleport|w=40}}
: Gain the ability to teleport yourself to an unoccupied space or swap with an ally (of [[Creature Size|size]] Medium or Small) within {{Range|m=9|ft=30}}. Once used, this action cannot be reused until after a [[Long Rest]] or casting a [[Conjuration]] spell of Level 1 or higher.


* [[File:Action_BenignTransposition.png|64x64|frameless|upright=0.1|Benign Transposition]] '''Benign Transposition:''' Gain the ability to teleport yourself to an unoccupied space or swap with an ally (of [[Creature Size|size]] Medium or Small) within [[File:Range Icon.png|24x24px|Range]]9m / 30ft. Once used, this action cannot be reused until after a [[Long Rest]] or casting a [[:Category:Conjuration Spells|Conjuration Spell]] of Level 1 or higher.
{{Level header|10}}


=== Level 10 ===
; {{Pass|Focused Conjuration|w=40}}
: Damage taken while you are [[Concentration|Concentrating]] on a Conjuration spell will not break your concentration.


* [[File:PassiveFeature_FocusedConjuration.png|64x64|frameless|upright=0.1|Focused Conjuration]] '''Focused Conjuration:''' Damage taken while you are [[Concentration|Concentrating]] on a Conjuration spell will not break your concentration.
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[[Category:Subclasses]]
[[Category:Subclasses]]

Latest revision as of 17:43, 29 July 2024

Conjuration School is one of the Subclasses of Wizard. These Wizards specialize in summoning the elements and moving themselves and others from one place to another.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Conjuration Savant
Halves the cost to learn Conjuration spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Bg3 content hr.png
Minor Conjuration: Create Water Minor Conjuration: Create Water
Gain the ability to cast the Create Water Create Water spell without consuming a spell slot, once per Short Rest.

Level 6

Benign Transposition: Teleport Benign Transposition: Teleport
Gain the ability to teleport yourself to an unoccupied space or swap with an ally (of size Medium or Small) within  Range: 9 m / 30 ft. Once used, this action cannot be reused until after a Long Rest or casting a Conjuration spell of Level 1 or higher.

Level 10

Focused Conjuration Focused Conjuration
Damage taken while you are Concentrating on a Conjuration spell will not break your concentration.