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Heat Set: Difference between revisions
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||[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]]) | ||[[Handwear]] ([[Handwear#Non-Armour|Non-Armour]]) | ||
|Weapon attacks deal an additional {{DamageText|1d4|Fire}} damage | |Weapon attacks deal an additional {{DamageText|1d4|Fire}} damage | ||
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|{{MdRarityItem|Gloves of Cinder and Sizzle}} | |||
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*Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. | |||
*{{SAI|Scorching Ray|w=40}} as a level 3 [[Spells|spell]] ({{recharge|long rest}}). | |||
|- | |- | ||
|{{MdRarityItem| Gloves of Flint and Steel }} | |{{MdRarityItem| Gloves of Flint and Steel }} |
Revision as of 18:31, 5 October 2024
The Heat Set is a set of equipment that helps the user with the condition. It consists of the following pieces :
Name | Type | Effect |
---|---|---|
Hellfire Greataxe | Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Thermodynamo Axe | Weapons (Axe) | Thermodynamo : Whenever you deal damage with this weapon, you gain 2 turns of . |
Helldusk Helmet | Headwear (Non-Armour) | a target with nothing but your glower. You deal an additional 2d8Fire damage against creatures. | : Sear and
Circlet of Blasting | Headwear (Non-Armour) | Cast | once per long rest.
Hat of Fire Acuity | Headwear (Non-Armour) | Gain 2 stacks of each time you deal Fire damage. |
Pyroquickness Hat | Headwear (Non-Armour) | Gain an additional Bonus action when you cast a non-cantrip Fire spell. |
Obsidian Laced Robe | Clothing |
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Infernal Robe | Clothing |
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Emblazoned Plate of the Marshal | Armour (Heavy Armour) |
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Flawed Helldusk Armour: | Armour (Heavy Armour) | When you are hit by a foe within 2 m / 7 ft, it might take 1d4Fire damage. |
Helldusk Armour | Armour (Heavy Armour) |
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Flame Enamelled Armour | Armour (Medium Armour) |
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Flawed Helldusk Gloves | Handwear (Non-Armour) | Weapon attacks deal an additional 1d4Fire damage |
Gloves of Cinder and Sizzle | ||
Gloves of Flint and Steel | Handwear (Non-Armour) | Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start . |
Helldusk Gloves | Handwear (Non-Armour) |
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Thermoarcanic Gloves | Handwear (Non-Armour) | Arcane Ashes: Whenever you deal Fire damage, you gain 2 turns of . |
Cinder Shoes | Footwear (Non-Armour) | Whenever you an enemy, you gain 2 turns of . |
Fireheart | Amulets | Fervent Flames : Whenever you take Fire damage dealt by another creature, you gain 2 turns of . |
Ring of Self Immolation | Rings | Bonus action to gain for 2 turns ( Recharge: Short rest). | : Set yourself on fire as a
Cindermoth Cloak | Cloaks | Inflicts Burning on any foe within 2m / 7ft that damages the wearer. |