Way of Shadow: Difference between revisions
(Cleaned up formatting a little) |
(Corrected wrong ability checks) |
||
Line 67: | Line 67: | ||
* !Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | * !Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | ||
* {{Range|m=9|ft=30}} | * {{Range|m=9|ft=30}} | ||
*{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]]{{InfoBlob|{{DamageInfo | 1d8 | Physical | modifier = Dexterity | *{{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | ||
*Damage:{{InfoBlob|{{DamageInfo | 1d8 | Physical | modifier = Dexterity}} + {{DamageInfo | 3d8 | Psychic}}}} | |||
{{InfoBlob|{{action}} + 3{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}} | {{InfoBlob|{{action}} + 3{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}} | ||
Line 74: | Line 75: | ||
* !Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | * !Must be [[Invisible (Condition)|Invisible]] or [[Hiding (Condition)|Sneaking]] | ||
* {{Range|m=9|ft=30}} | * {{Range|m=9|ft=30}} | ||
* {{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]]{{InfoBlob|{{DamageInfo | 1d8 | Bludgeoning | modifier = Dexterity | * {{SmallIcon|Attack_Roll_Icon.png}}[[Attack Roll]] | ||
* Damage:{{InfoBlob|{{DamageInfo | 1d8 | Bludgeoning | modifier = Dexterity}} + {{DamageInfo | 3d8 | Psychic}}}} | |||
{{InfoBlob|{{action}} + 3{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}<!--Monk Navbox--> | {{InfoBlob|{{action}} + 3{{SmallIcon|Monk_Ki_Icon.png}}Ki Points}}<!--Monk Navbox--> | ||
{{clear}} | {{clear}} |
Revision as of 13:31, 11 August 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-11. If multiple days have passed since, this template should be removed. |
You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.Way of Shadow is one of the subclasses of Monk. It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
Level 3
Shadow Arts: Hide: Hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts: Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
- 10 m / 33 ft
- Duration: Until Long rest
- Concentration
Action + 2Ki PointsShadow Arts: Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
- Duration: 10 turns
- Range: 18 m / 60 ft
- 5 m / 17 ft
- Concentration
Action + 2Ki PointsShadow Arts: Darkvision: Grant a creature the ability to see into the dark out to a Range: 12 m / 40 ft.
- Duration: Until Long rest
- Melee: 1.5 m / 5 ft
Action + 2Ki PointsShadow Arts: Silence: Create a sound-proof sphere. All within are Silenced and Immune toThunder damage.
- !Using this spell might turn targets hostile
- Duration: 100 turns
- Range: 18 m / 60 ft
- Concentration
Action + 2Ki PointsCantrip: Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
- Duration: 10 turns
- Range: 18 m / 60 ft
- Action
Level 5
Cloak of Shadows: Wrap yourself in shadows to become Invisible if you are obscured.
- !Area must be Lightly or Heavily Obscured.
- !invisibility ends early if you attack, cast another spell, take an action, or take damage.
- Action
- Duration: 10 turns
- Range: Self
Level 6
Shadow Step: Teleport from shadow to shadow. Afterwards, you have Advantage on your next meleeAttack roll.
- Shadow Step(Condition): Affected entity has Advantage on your next meleeAttack roll.
- Duration: 1 turn
- !Area must be Lightly or Heavily Obscured.
- Bonus action
- Range: 18 m / 60 ft
Level 11
Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- !Must be Invisible or Sneaking
- Range: 9 m / 30 ft
- Attack Roll
- Damage:1d8 (1~8) + Dexterity modifier Physical damage+3d8 (3~24) Psychic damage
Action + 3Ki Points
Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- !Must be Invisible or Sneaking
- Range: 9 m / 30 ft
- Attack Roll
- Damage:1d8 (1~8) + Dexterity modifier Bludgeoning damage+3d8 (3~24) Psychic damage
Action + 3Ki Points
Monk | |
---|---|
Subclasses | • • Way of Shadow |
All Classes | |
Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard |