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Way of the Open Hand: Difference between revisions
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**Damage:{{DamageInfo|per=Punch|modifier=finesse|type=Bludgeoning|die=6|count=1}} | **Damage:{{DamageInfo|per=Punch|modifier=finesse|type=Bludgeoning|die=6|count=1}} | ||
{{InfoBlob|{{action|bonus}} + 1{{User:Tc/Ki}}}} | {{InfoBlob|{{action|bonus}} + 1{{User:Tc/Ki}}}} | ||
*{{Icon|Flurry of Blows Stagger Icon.png|25}}'''Flurry of Blows: Stagger''': Punch twice in quick succession and [[Stagger]] the target, making it unable to take reactions. | *{{Icon|Flurry of Blows Stagger Icon.png|25}}'''Flurry of Blows: Stagger''': Punch twice in quick succession and [[Stagger(Condition)|Stagger]] the target, making it unable to take reactions. | ||
**{{Icon|Flurry of Blows Stagger Icon.png|25}}Open Hand Technique: Staggered(Condition){{Duration|1}} | **{{Icon|Flurry of Blows Stagger Icon.png|25}}Open Hand Technique: Staggered(Condition){{Duration|1}} | ||
**{{Range|melee}} | **{{Range|melee}} |
Revision as of 16:13, 21 August 2023
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You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt.Way of the Open Hand is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using unarmed attacks to strike their opponents down.
Subclass Features
Level 3
Flurry of Blows: Topple: Punch twice in quick succession and possibly knock the target Prone.
Duration: 1 turn
Melee: 1.5 m / 5 ft
Attack Roll
- Damage:
1d6 (1~6) + Strength or Dexterity modifier
Bludgeoning per Punch
Bonus action + 1
Ki Point
Flurry of Blows: Stagger: Punch twice in quick succession and Stagger the target, making it unable to take reactions.
Open Hand Technique: Staggered(Condition)
Duration: 1 turn
Melee: 1.5 m / 5 ft
Attack Roll
- Damage:
1d6 (1~6) + Strength or Dexterity modifier
Bludgeoning per Punch
Bonus action + 1
Ki Point
Flurry of Blows: Push: Punch twice in quick succession and possibly push the target 5m/17ft away.
Melee: 1.5 m / 5 ft
Attack Roll
- Damage:
1d6 (1~6) + Strength or Dexterity modifier
Bludgeoning per Punch
Bonus action + 1
Ki Point
Level 6
Manifestation of Body: Passive (Toggle). Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional
damage.Can't be used at the same time as Manifestation of Mind or Manifestation of Soul.1d4 (1~4) + Wisdom modifier
Necrotic
Manifestation of Mind: Passive (Toggle). Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional
damage.Can't be used at the same time as Manifestation of Body or Manifestation of Soul.1d4 (1~4) + Wisdom modifier
Psychic
Manifestation of Soul: Passive (Toggle). Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional
damage.Can't be used at the same time as Manifestation of Body or Manifestation of Mind.1d4 (1~4) + Wisdom modifier
Radiant
Wholeness of Body: Regain half your
Ki points and enter a temporary state of Wholeness where you regain
Ki Points and have an extra
Bonus action.
- Restores 3 x Monk Level
hit points
Wholeness of Body(Condition): Affected entity has an extra
Bonus action and recovers 1
Ki Point every turn.
Duration: 3 turns
Range: Self
Action
Recharge: Long rest
- Restores 3 x Monk Level
Level 9
Ki Resonation: Punch: Hit a creature with your bare fists, making the ki in its body Resonate with yours. You can then make the ki explode with Ki Resonation: Blast.
Resonating Ki(Condition): The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode.
Duration: 10 turns
Attack Roll
Melee: 1.5 m / 5 ft
- Damage:
1d8 (1~8) + Strength or Dexterity modifier
Bludgeoning
Action
Ki Resonation: Punch (Bonus Action): Hit a creature with your bare fists, making the ki in its body Resonate with yours. You can then make the ki explode with Ki Resonation: Blast.
Resonating Ki(Condition): The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode.
Duration: 10 turns
Attack Roll
Melee: 1.5 m / 5 ft
- Damage:
1d8 (1~8) + Strength or Dexterity modifier
Bludgeoning
Bonus action
Ki Resonation: Blast: Detonate the ki of a creature Resonating with you, hitting the creature and anyone within 5m/17ft of it. The resulting explosion causes any nearby creatures Resonating with you to also detonate. On
Dexterity saving throw targets still take half damage.
Range: 18 m / 60 ft
- 1
Ki Point
Recharge: Per Turn
- Damage:
Level 11
Tranquility:
Long Rests surround you with an aura of peace, granting you Sanctuary.