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Cold Damage: Difference between revisions
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[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]] | [[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]] | ||
Cold damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. Cold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | {{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | ||
==Equipment== | {{DamageType|Cold}} damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of {{DamageType|Cold}} damage often run counter to those related to {{DamageType|Fire}} damage. | ||
<small><sup>*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.</sup></small> | |||
== Equipment == | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Gear that inflicts Cold damage | |+Gear that inflicts Cold damage | ||
Line 13: | Line 16: | ||
!Item Type | !Item Type | ||
!Base Cold Damage | !Base Cold Damage | ||
! | !Enables Spell | ||
!Special Cold Factors | !Special Cold Factors | ||
|- | |- | ||
|[[Allandra's Whelm]] | |[[Allandra's Whelm]] | ||
|Tridents | |Tridents | ||
|{{DamageText|1d4 (1~4)|Cold}} | |{{DamageText|1d4 (1~4)|Cold}} | ||
| | | | ||
|Enables [[Frigid Blade]] weapon action | | Enables [[Frigid Blade]] weapon action once per Short Rest | ||
|- | |- | ||
|[[Arrow of Ice]] | |[[Arrow of Ice]] | ||
| | |Arrows | ||
|2d4 (2~8) | |{{DamageText|2d4 (2~8)|Cold}} | ||
| | | | ||
|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[Cold Snap]] | |[[Cold Snap]] | ||
|Daggers | |Daggers | ||
|1d4 (1~4) | |{{DamageText|1d4 (1~4)|Cold}} | ||
| | | | ||
|Enables Chilling Counter effect | |Enables Chilling Counter effect | ||
|- | |- | ||
|[[Frost Prince]] | |[[Frost Prince]] | ||
| | |Amulets | ||
|2d6 (2~12) * | |{{DamageText|2d6 (2~12)|Cold}} * | ||
|✓ | |✓ | ||
|Enables Level 1 cast Ice Knife once per Long Rest | |Enables Level 1 cast Ice Knife spell once per Long Rest | ||
|- | |- | ||
|[[Mourning Frost]] | |[[Mourning Frost]] | ||
|Quarterstaves | |Quarterstaves | ||
|1d4 (1~4) | | {{DamageText|1d4 (1~4)|Cold}} | ||
1d8 (1~8) * | {{DamageText|1d8 (1~8)|Cold}} * | ||
|✓ | |✓ | ||
|Enables Heart of Ice effect | |Enables Heart of Ice effect | ||
Enables Insidious Cold effect | Enables Insidious Cold effect | ||
Enables cast Ray of Frost cantrip | Enables cast Ray of Frost cantrip | ||
|- | |||
|[[Ring of Elemental Infusion]] | |||
|Rings | |||
|{{DamageText|1d4 (1~4)|Cold}} * | |||
| | |||
|Enables Elemental Infusion effect | |||
|- | |- | ||
|[[Snow-Dusted Monastery Gloves]] | |[[Snow-Dusted Monastery Gloves]] | ||
|Gloves | |Gloves | ||
|1d4 (1~4) * | |{{DamageText|1d4 (1~4)|Cold}} * | ||
2d6 (2~12) * | {{DamageText|2d6 (2~12)|Cold}} * | ||
|✓ | |✓ | ||
|Enables Chilling Strike effect | |Enables Chilling Strike effect | ||
Enables cast Ice Knife | Enables cast Ice Knife spell | ||
|} | |} | ||
<small>* Damage is indicative of enabled spell/effects not the base gear</small> | <small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 65: | Line 75: | ||
!Special Cold Factors | !Special Cold Factors | ||
|- | |- | ||
|[[Coldbrim Hat]] | |[[Amulet of Elemental Torment]] | ||
|Amulets | |||
|Enables Nature's Vengeance effect | |||
|- | |||
|[[Boots of Elemental Momentum]] | |||
|Boots | |||
|Enables Elemental Momentum effect | |||
|- | |||
|[[Cloak of Elemental Absorption]] | |||
|Cloaks | |||
|Enables Absorb Elements | |||
|- | |||
|[[Cloak of the Weave]] | |||
|Cloaks | |||
| | |||
|- | |||
|[[Coldbrim Hat]] | |||
|Hats | |Hats | ||
|Enables Coldbrim Chill effect | |Enables Coldbrim Chill effect | ||
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|Shortbows | |Shortbows | ||
|Gives Resistance to {{DamageType|Cold}} damage | |Gives Resistance to {{DamageType|Cold}} damage | ||
|- | |||
|[[Hoarfrost Boots]] | |||
|Boots | |||
|Gives Hoarfrost Balance effect | |||
|- | |- | ||
|[[Icebite Robe]] | |[[Icebite Robe]] | ||
|Clothing | |Clothing | ||
|Gives Resistance to Cold damage | |Gives Resistance to {{DamageType|Cold}} damage | ||
Enables Level 3 cast Armour of Agathys once per Long Rest | Enables Level 3 cast Armour of Agathys once per Long Rest | ||
|- | |||
|[[Necklace of Elemental Augmentation]] | |||
|Amulets | |||
|Gives Elemental Augmentation effect | |||
|- | |- | ||
|[[Robe of Summer]] | |[[Robe of Summer]] | ||
|Clothing | |Clothing | ||
|Gives Resistance to Cold damage | |Gives Resistance to {{DamageType|Cold}} damage | ||
|- | |- | ||
|[[Snowburst Ring]] | |[[Snowburst Ring]] | ||
|Rings | |Rings | ||
|Enables Snowburst effect | |Enables Snowburst effect | ||
|- | |||
|[[Wavemother's Robe]] | |||
|Clothing | |||
|Gives Temperature Adjustment effect | |||
|- | |- | ||
|[[Winter's Clutches]] | |[[Winter's Clutches]] | ||
Line 90: | Line 128: | ||
|Enables Winter's Clutches effect | |Enables Winter's Clutches effect | ||
|} | |} | ||
==Actions== | |||
{| class="wikitable" | |||
|+Actions that inflicts Cold damage | |||
! | |||
!Source | |||
!Base Cold Damage | |||
!Special Cold Factors | |||
|- | |||
|[[Attack (Myrmidon):]] Water | |||
|Level 10 Circle of the Moon Druid Wild Shape | |||
| | |||
| | |||
|- | |||
|[[Explosive Icicle]] | |||
|Level 10 Circle of the Moon Druid Wild Shape | |||
| | |||
| | |||
|- | |||
|[[Frigid Blade]] | |||
|Gear: Allandra's Whelm | |||
|Proficiency Bonus as {{DamageType|Cold}} damage | |||
{{DamageText|1d4 (1~4)|Cold}} * | |||
|Applies Frostbite when the attack hits | |||
Once per Short Rest | |||
|- | |||
|[[Heimal Strike]] | |||
|Level 10 Circle of the Moon Druid Wild Shape | |||
| | |||
| | |||
|} | |||
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small> | |||
==Spells== | ==Spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Spells that cause Cold damage | |+Spells that cause/impact Cold damage | ||
! | ! | ||
!Spell Level | !Spell Level | ||
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|[[Armour of Agathys]] | |[[Armour of Agathys]] | ||
|1 | |1 | ||
|5 | |{{DamageText|5|Cold}} | ||
|5 | |{{DamageText|5|Cold}} | ||
| | | | ||
| | | | ||
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|[[Chromatic Orb: Cold]] | |[[Chromatic Orb: Cold]] | ||
|1 | |1 | ||
|2d8 (2~16) | |{{DamageText|2d8 (2~16)|Cold}} | ||
|1d8 (1~8) | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
Line 123: | Line 193: | ||
|[[Cone of Cold]] | |[[Cone of Cold]] | ||
|5 | |5 | ||
|8d8 (8~64) | |{{DamageText|8d8 (8~64)|Cold}} | ||
|1d8 (1~8) | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
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|[[Fire Shield (Chill)|Fire Shield: Chill]] | |[[Fire Shield (Chill)|Fire Shield: Chill]] | ||
|4 | |4 | ||
|2d8 (2~16) | |{{DamageText|2d8 (2~16)|Cold}} | ||
|N/A | |N/A | ||
| | | | ||
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10 Turn Duration | 10 Turn Duration | ||
|- | |- | ||
|[[Glyph of Warding: Cold]] | |[[Glyph of Warding: Cold]] | ||
|3 | |3 | ||
|5d8 (5~40) | |{{DamageText|5d8 (5~40)|Cold}} | ||
|1d8 (1~8) | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
|Dexterity: Halve | |Dexterity: Halve | ||
|Inflicts damage upon contact with Hostile Target | | Inflicts damage upon contact with Hostile Target | ||
|- | |- | ||
|[[Hunger of Hadar]] | |[[Hunger of Hadar]] | ||
|3 | |3 | ||
|2d6 (2~12) | |{{DamageText|2d6 (2~12)|Cold}} | ||
|N/A | |N/A | ||
|✓ | |✓ | ||
|✓ | |✓ | ||
| | | | ||
|Damage inflicted to Targets starting their turn in AOE | | Damage inflicted to Targets starting their turn in AOE | ||
10 turn duration | 10 turn duration | ||
|- | |- | ||
|[[Ice Knife]] | |[[Ice Knife]] | ||
|1 | |1 | ||
|2d6 (2~12) | |{{DamageText|2d6 (2~12)|Cold}} | ||
|1d6 (1~6) | |{{DamageText|1d6 (1~6)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
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|- | |- | ||
|[[Ice Storm]] | |[[Ice Storm]] | ||
|4 | | 4 | ||
|4d6 (4~24) | |{{DamageText|4d6 (4~24)|Cold}} | ||
|N/A | | N/A | ||
| | | | ||
|✓ | |✓ | ||
|Dexterity: Halve | |Dexterity: Halve | ||
|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[Otiluke's Freezing Sphere]] | |[[Otiluke's Freezing Sphere]] | ||
|6 | |6 | ||
|10d6 (10~60) | | {{DamageText|10d6 (10~60)|Cold}} | ||
|N/A | |N/A | ||
| | | | ||
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|Constitution: Negate | |Constitution: Negate | ||
| | | | ||
|- | |||
|[[Protection from Energy: Cold]] | |||
|3 | |||
|N/A | |||
|N/A | |||
|✓ | |||
| | |||
| | |||
|Gives Resistance to {{DamageType|Cold}} damage | |||
|- | |- | ||
|[[Ray of Frost]] | |[[Ray of Frost]] | ||
|0 | |0 | ||
|1d8 (1~8) | | {{DamageText|1d8 (1~8)|Cold}} | ||
|1d8 (1~8) | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
| | | | ||
| | | | ||
|Inflicts [[Ray of Frost (Condition)]] | | Inflicts [[Ray of Frost (Condition)]] | ||
Upcast damage unlocks | Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10 | ||
|- | |||
|[[Sleet Storm]] | |||
|3 | |||
|N/A | |||
|N/A | |||
|✓ | |||
|✓ | |||
|Constitution: Concentration | |||
|Creates Ice Surface | |||
Interrupts Concentration | |||
10 turn duration | |||
|- | |- | ||
|[[Wall of Ice]] | |[[Wall of Ice]] | ||
|6 | |6 | ||
|10d6 (10~60) | |{{DamageText|10d6 (10~60)|Cold}} | ||
|N/A | |N/A | ||
|✓ | |✓ | ||
|✓ | |✓ | ||
|Dexterity: Halve | | Dexterity: Halve | ||
| | |Initial damage to enemies in spell path | ||
Upon wall destruction leaves cloud of frigid air with same damage values | |||
10 turn duration | |||
|} | |} | ||
==Effects== | ==Effects== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Persistent effects that impact Cold damage | |+Persistent effects that impact Cold damage | ||
! | ! | ||
!Source | |||
!Effect Description | !Effect Description | ||
|- | |||
|Animal Aspect: Crocodile | |||
|Level 6 Wildheart Barbarian | |||
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone. | |||
|- | |||
|Bestial Heart: Bear Heart | |||
|Level 3 Wildheart Barbarian | |||
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic. | |||
|- | |- | ||
|Chilling Counter | |Chilling Counter | ||
|Gear: Cold Snap | |||
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | |When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | ||
|- | |- | ||
|Chilling Strike | |Chilling Strike | ||
|Your unarmed attacks deal an additional 1d4 (1~4) Cold damage. | |Gear: Snow-Dusted Monastery Gloves | ||
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | |||
|- | |||
| Coldbrim Chill | |||
|Gear: Coldbrim Hat | |||
| Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. | |||
|- | |||
|Elemental Adept: Cold | |||
|Feat | |||
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1. | |||
|- | |||
|Elemental Augmentation | |||
|Gear: Necklace of Elemental Augmentation | |||
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt. | |||
|- | |- | ||
| | |Elemental Infusion | ||
| | |Gear: Ring of Elemental Infusion | ||
|When you deal Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on your successful weapon attack. | |||
|- | |||
|Elemental Momentum | |||
|Gear: Boots of Elemental Momentum | |||
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns. | |||
|- | |- | ||
|Heart of Ice | |Heart of Ice | ||
|When dealing Cold damage, the wielder deals an additional 1 Cold damage. | |Gear: Mourning Frost | ||
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage. | |||
|- | |||
|Hoarfrost Balance | |||
|Gear: Hoarfrost Boots | |||
|You cannot fall prone while traversing Ice Surfaces. | |||
|- | |- | ||
|Insidious Cold | |Insidious Cold | ||
|Dealing Cold damage with a spell possibly inflicts Chilled upon the Target. | |Gear: Mourning Frost | ||
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | |||
|- | |||
|Nature's Vengeance | |||
|Gear: Amulet of Elemental Torment | |||
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. | |||
|- | |- | ||
|Snowburst | |Snowburst | ||
|When the wearer deals Cold damage, they also create an Ice Surface around the Target(s). | |Gear: Snowburst Ring | ||
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | |||
|- | |||
|Temperature Adjustment | |||
|Gear: Wavemother's Robe | |||
|You have Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | |||
|- | |- | ||
|Winter's Clutches | |Winter's Clutches | ||
|When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the Target(s). | |Gear: Winter's Clutches | ||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s). | |||
|} | |} | ||
==Conditions== | ==Conditions== | ||
=== [[Chilled (Condition)|Chilled]] === | ===[[Chilled (Condition)|Chilled]]=== | ||
[Placeholder] | [Placeholder] | ||
===[[Encrusted with Frost (Condition)|Encrusted with Frost]]=== | ===[[Encrusted with Frost (Condition)|Encrusted with Frost]]=== | ||
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Cold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | ||
===[[Frostbite (Condition)|Frostbite]]=== | ===[[Frostbite (Condition)|Frostbite]]=== | ||
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===[[Frozen]]=== | ===[[Frozen]]=== | ||
[Placeholder] Frozen information to be added to the Wiki. | [Placeholder] Frozen information to be added to the Wiki. | ||
===[[Ray of Frost (Condition)|Ray of Frost]]=== | |||
===[[Wet (Condition)|Wet]]=== | ===[[Wet (Condition)|Wet]]=== | ||
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===[[Ice Surface]]=== | ===[[Ice Surface]]=== | ||
Ice Surface is the signature Surface of Cold damage being directly created by many Cold | Ice Surface is the signature Surface of {{DamageType|Cold}} damage being directly created by many {{DamageType|Cold}} spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a {{DamageType|Cold}} damage or another Ice Surface is created that connects to them. | ||
Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage. | Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage. | ||
===[[Steam Cloud]]=== | ===[[Steam Cloud]]=== | ||
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Cold damage. Steam Clouds can be created by igniting Water Surfaces with Fire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Fire damage. | Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing {{DamageType|Cold}} damage. Steam Clouds can be created by igniting Water Surfaces with {{DamageType|Fire}} damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by {{DamageType|Fire}} damage. |
Revision as of 19:10, 23 August 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Cold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Cold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.
Cold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Cold damage often run counter to those related to Fire damage.
*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.
Equipment
Item Type | Base Cold Damage | Enables Spell | Special Cold Factors | |
---|---|---|---|---|
Allandra's Whelm | Tridents | 1d4 (1~4)Cold | Enables Frigid Blade weapon action once per Short Rest | |
Arrow of Ice | Arrows | 2d4 (2~8)Cold | Creates Ice Surface | |
Cold Snap | Daggers | 1d4 (1~4)Cold | Enables Chilling Counter effect | |
Frost Prince | Amulets | 2d6 (2~12)Cold * | ✓ | Enables Level 1 cast Ice Knife spell once per Long Rest |
Mourning Frost | Quarterstaves | 1d4 (1~4)Cold | ✓ | Enables Heart of Ice effect
Enables Insidious Cold effect Enables cast Ray of Frost cantrip |
Ring of Elemental Infusion | Rings | 1d4 (1~4)Cold * | Enables Elemental Infusion effect | |
Snow-Dusted Monastery Gloves | Gloves | 1d4 (1~4)Cold * | ✓ | Enables Chilling Strike effect
Enables cast Ice Knife spell |
* Damage is indicative of enabled spell/effects, not the base gear
Item Type | Special Cold Factors | |
---|---|---|
Amulet of Elemental Torment | Amulets | Enables Nature's Vengeance effect |
Boots of Elemental Momentum | Boots | Enables Elemental Momentum effect |
Cloak of Elemental Absorption | Cloaks | Enables Absorb Elements |
Cloak of the Weave | Cloaks | |
Coldbrim Hat | Hats | Enables Coldbrim Chill effect |
Darkfire Shortbow | Shortbows | Gives Resistance to Cold damage |
Hoarfrost Boots | Boots | Gives Hoarfrost Balance effect |
Icebite Robe | Clothing | Gives Resistance to Cold damage
Enables Level 3 cast Armour of Agathys once per Long Rest |
Necklace of Elemental Augmentation | Amulets | Gives Elemental Augmentation effect |
Robe of Summer | Clothing | Gives Resistance to Cold damage |
Snowburst Ring | Rings | Enables Snowburst effect |
Wavemother's Robe | Clothing | Gives Temperature Adjustment effect |
Winter's Clutches | Gloves | Enables Winter's Clutches effect |
Actions
Source | Base Cold Damage | Special Cold Factors | |
---|---|---|---|
Attack (Myrmidon): Water | Level 10 Circle of the Moon Druid Wild Shape | ||
Explosive Icicle | Level 10 Circle of the Moon Druid Wild Shape | ||
Frigid Blade | Gear: Allandra's Whelm | Proficiency Bonus as Cold damage | Applies Frostbite when the attack hits
Once per Short Rest |
Heimal Strike | Level 10 Circle of the Moon Druid Wild Shape |
* Damage is indicative of enabled spell/effects, not the base gear
Spells
Spell Level | Base Cold Damage | Upcast Cold Damage | Concentration | AOE | Saving Throw | Special Cold Factors | |
---|---|---|---|---|---|---|---|
Armour of Agathys | 1 | 5Cold | 5Cold | Damage inflicted upon being melee attacked | |||
Chromatic Orb: Cold | 1 | 2d8 (2~16)Cold | 1d8 (1~8)Cold | ✓ | Creates Ice Surface | ||
Cone of Cold | 5 | 8d8 (8~64)Cold | 1d8 (1~8)Cold | ✓ | Constitution: Halve | Creates Ice Surface | |
Fire Shield: Chill | 4 | 2d8 (2~16)Cold | N/A | Damage inflicted upon being melee attacked
10 Turn Duration | |||
Glyph of Warding: Cold | 3 | 5d8 (5~40)Cold | 1d8 (1~8)Cold | ✓ | Dexterity: Halve | Inflicts damage upon contact with Hostile Target | |
Hunger of Hadar | 3 | 2d6 (2~12)Cold | N/A | ✓ | ✓ | Damage inflicted to Targets starting their turn in AOE
10 turn duration | |
Ice Knife | 1 | 2d6 (2~12)Cold | 1d6 (1~6)Cold | ✓ | Dexterity: Negate | Creates Ice Surface | |
Ice Storm | 4 | 4d6 (4~24)Cold | N/A | ✓ | Dexterity: Halve | Creates Ice Surface | |
Otiluke's Freezing Sphere | 6 | 10d6 (10~60)Cold | N/A | ✓ | Constitution: Negate | ||
Protection from Energy: Cold | 3 | N/A | N/A | ✓ | Gives Resistance to Cold damage | ||
Ray of Frost | 0 | 1d8 (1~8)Cold | 1d8 (1~8)Cold | Inflicts Ray of Frost (Condition)
Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10 | |||
Sleet Storm | 3 | N/A | N/A | ✓ | ✓ | Constitution: Concentration | Creates Ice Surface
Interrupts Concentration 10 turn duration |
Wall of Ice | 6 | 10d6 (10~60)Cold | N/A | ✓ | ✓ | Dexterity: Halve | Initial damage to enemies in spell path
Upon wall destruction leaves cloud of frigid air with same damage values 10 turn duration |
Effects
Source | Effect Description | |
---|---|---|
Animal Aspect: Crocodile | Level 6 Wildheart Barbarian | On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone. |
Bestial Heart: Bear Heart | Level 3 Wildheart Barbarian | Gives resistance to all Damage Types (i.e.Cold) except Psychic. |
Chilling Counter | Gear: Cold Snap | When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. |
Chilling Strike | Gear: Snow-Dusted Monastery Gloves | Your unarmed attacks deal an additional 1d4 (1~4)Cold damage. |
Coldbrim Chill | Gear: Coldbrim Hat | Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. |
Elemental Adept: Cold | Feat | Your spells ignore Resistance to Cold. When you cast Cold spells you cannot role a 1. |
Elemental Augmentation | Gear: Necklace of Elemental Augmentation | When one of your cantrips deals Elemental damage (i.e. Cold), add your Spellcasting Modifier to the damage dealt. |
Elemental Infusion | Gear: Ring of Elemental Infusion | When you deal Elemental damage (i.e. Cold) using a spell or cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional 1d4 of that element on your successful weapon attack. |
Elemental Momentum | Gear: Boots of Elemental Momentum | Whenever the wearer deals Elemental damage (i.e. Cold) with spells or cantrips, they gain Momentum for 2 turns. |
Heart of Ice | Gear: Mourning Frost | When dealing Cold damage, the wielder deals an additional 1Cold damage. |
Hoarfrost Balance | Gear: Hoarfrost Boots | You cannot fall prone while traversing Ice Surfaces. |
Insidious Cold | Gear: Mourning Frost | Dealing Cold damage with a spell possibly inflicts Chilled upon the Target. |
Nature's Vengeance | Gear: Amulet of Elemental Torment | When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. |
Snowburst | Gear: Snowburst Ring | When the wearer deals Cold damage, they also create an Ice Surface around the Target(s). |
Temperature Adjustment | Gear: Wavemother's Robe | You have Resistance to Fire and Cold Damage. |
Winter's Clutches | Gear: Winter's Clutches | When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the Target(s). |
Conditions
Chilled
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Encrusted with Frost
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Cold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
Frostbite
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Frozen
[Placeholder] Frozen information to be added to the Wiki.
Ray of Frost
Wet
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Surfaces
Ice Surface
Ice Surface is the signature Surface of Cold damage being directly created by many Cold spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Cold damage or another Ice Surface is created that connects to them.
Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.
Steam Cloud
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Cold damage. Steam Clouds can be created by igniting Water Surfaces with Fire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Fire damage.