Transmutation School: Difference between revisions

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=== Level 2 ===
=== Level 2 ===


* '''Transmutation Savant:''' Halves the cost to learn [[:Category:Transmutation Spells|Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
==== [[Transmutation Savant]] ====
* [[File:PassiveFeature_ExperimentalAlchemy.png|64x64|frameless|upright=0.1|Experimental Alchemy]] '''Experimental Alchemy:''' You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].
* Halves the cost to learn [[:Category:Transmutation Spells|Transmutation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
 
==== {{IconLink|Experimental Alchemy Icon.webp|Experimental Alchemy}} ====
* You brew two [[Alchemy|Alchemical Solutions]] instead of one when combining extracts, if you succeed a [[Difficulty Class]] 15 [[Medicine]] [[Ability Check|Check]].


=== Level 6 ===
=== Level 6 ===


* [[File:PassiveFeature_TransmutationStone.png|64x64|frameless|upright=0.1|Transmuter's Stone]] '''Transmuter's Stone:''' You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
==== {{IconLink|Transmuter's Stone Icon.webp|Transmuter's Stone}} ====
** [[File:Action_TransmuterStone_Darkvision.png|64x64|frameless|upright=0.1|Transmuter's Stone: Darkvision]] '''Darkvision:''' [[Darkvision]] out to a range of 18m / 60ft
* You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
** [[File:Action_TransmuterStone_Constitution.png|64x64|frameless|upright=0.1|Transmuter's Stone: Constitution]] '''Constitution:''' [[Proficiency]] in {{Ability|Constitution}} [[Saving Throws]].
** '''{{IconLink|Action_TransmuterStone_Darkvision.png|Transmuter's Stone: Darkvision}}:''' [[Darkvision]] out to a range of 18m / 60ft
** [[File:Action_TransmuterStone_Speed.png|64x64|frameless|upright=0.1|Transmuter's Stone: Speed]] '''Movement Speed:''' [[Movement Speed]] increased by 3m / 10ft.
** '''{{IconLink|Action_TransmuterStone_Constitution.png|Transmuter's Stone: Constitution}}:''' [[Proficiency]] in {{Ability|Constitution}} [[Saving Throws]].
** [[File:Action_TransmuterStone_Resistance.png|64x64|frameless|upright=0.1|Transmuter's Stone: Resistance]] '''Resistance:''' [[Damage Types#Resistance|Resistance]] to one of Acid, Cold, Fire, Lightning, or Thunder damage.
** '''{{IconLink|Action_TransmuterStone_Speed.png|Transmuter's Stone: Speed}}:''' [[Movement Speed]] increased by 3m / 10ft.
Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time.
** '''{{IconLink|Action_TransmuterStone_Resistance.png|Transmuter's Stone: Resistance}}:''' [[Damage Types#Resistance|Resistance]] to one of Acid, Cold, Fire, Lightning, or Thunder damage.
 
* Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a [[Long Rest]] before you can create another one. Only one stone can be active at a time.


=== Level 10 ===
=== Level 10 ===


* [[File:PassiveFeature_Shapechanger.png|64x64|frameless|upright=0.1|Shapechanger]] '''Shapechanger:''' Transform into a blue jay, able to [[Fly]]. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points.
==== {{IconLink|Shapechanger Icon.webp|Shapechanger}} ====
* Transform into a blue jay, able to [[Fly]]. If the blue jay's [[Hit Points]] drop to 0, the target reverts to its original form with its original hit points.
 
{{WizardNavbox}}
{{WizardNavbox}}
[[Category:Subclasses]]

Revision as of 22:11, 21 September 2023

Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.
Class Wizard Transmutation Badge Icon.png
Class Wizard Transmutation Badge Icon.png
Your innate fascination with the structure of things has granted you an incredible power over crude matter and its manipulation.

Transmutation School is one of the Subclasses of Wizard. These Wizards become accomplished Alchemists, able to pass benefits to companions. At higher levels they can turn into a bird without using a spell slot.

Subclass Features

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Transmutation Savant

Experimental Alchemy Experimental Alchemy

Level 6

Transmuter's Stone Transmuter's Stone

  • Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a Long Rest before you can create another one. Only one stone can be active at a time.

Level 10

Shapechanger Shapechanger

  • Transform into a blue jay, able to Fly. If the blue jay's Hit Points drop to 0, the target reverts to its original form with its original hit points.