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*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +3''' ''(You gain +1 to your Proficiency Bonus).'' | *[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +3''' ''(You gain +1 to your Proficiency Bonus).'' | ||
*[[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] '''[[Extra Attack]]:''' | *[[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] '''[[Extra Attack]]:''' You can attack twice, instead of once, whenever you take the Attack action on your turn. | ||
*[[File:Fast Movement Icon.png|frameless|upright=0.1]] '''Fast Movement:''' Your [[Movement Speed]] increases by {{C|1.5m / 5ft}} while not wearing [[Armor#Heavy Armor|Heavy Armor]]. | *[[File:Fast Movement Icon.png|frameless|upright=0.1]] '''Fast Movement:''' Your [[Movement Speed]] increases by {{C|1.5m / 5ft}} while not wearing [[Armor#Heavy Armor|Heavy Armor]]. | ||
*'''Subclass Features:''' None at this level | *'''Subclass Features:''' None at this level |
Revision as of 16:19, 8 February 2023
Main Page > Character Creation > Playable Classes > Barbarian
The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. |
Barbarian is one of the Playable Classes of Baldur's Gate 3. Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat. Barbarians' key ability scores are Strength, Dexterity, and Constitution.
Class Information
- Level 1 Maximum Hit Points:
12 + Constitution Modifier
- Hit points at higher levels:
7 + Constitution Modifier
- Hit points at higher levels:
- Key Ability Scores:
Strength
for improved Attack Rolls and damage with melee weapons.Dexterity
for higher Initiative and Armor Class.Constitution
for more Hit Points.
- Saving Throw Proficiencies:
Strength, Constitution
- Armor Proficiencies:
Light Armor, Medium Armor
- Shield Proficiency.
- Weapon Proficiencies:
Simple Weapons, Martial Weapons
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds.
- Skills with Proficiency (Choose 2):
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Rage
- Rage Charges: 2 (The number of times you can Rage per day. Replenished by Long Rest).
- File:Unarmored Defense Icon 64px.png Unarmoured Defence: Your body is as resilient as any armor. While not wearing armor, you add your Constitution Modifier to your Armor Class. Wearing Heavy Armor impedes your Rage.
Level 2
- Reckless Attack
- Danger Sense: You sense when things aren't as they should be. You have Advantage on Dexterity Saving Throws against traps, spells and surfaces. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.
Level 3
- Rage Charges: 3 (Gain an additional Rage Charge. You can now Rage more times per Long Rest).
- Choose a subclass
Berserker | Wildheart |
- Subclass Features:
Berserker | Wildheart |
---|---|
|
Level 4
- Ability Score Improvement or Feat (Choose 1):
- Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be raised higher than 20 using this feature).
- Choose a Feat.
- Subclass Features:
Berserker | Wildheart |
---|---|
(none) |
|
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus).
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Fast Movement: Your Movement Speed increases by
1.5m / 5ft
while not wearing Heavy Armor.
- Subclass Features: None at this level