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Wild Magic: Protective Lights: Difference between revisions
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(Corrected class requirements. Wild magic surge effects are only gained once subclass is assigned at level 3, not level 1) |
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| condition = Wild Magic: Protective Lights | | condition = Wild Magic: Protective Lights | ||
| condition duration = 10 | | condition duration = 10 | ||
| class learns at level | | class learns at level 3 = Wild Magic Barbarian | ||
| notes = | | notes = | ||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 18:49, 13 November 2023
Wild Magic: Protective Lights is a Wild Magic effect of the . Magical lights surround and circle you, protecting you. You and your allies nearby receive an extra +1 Armour Class.
Description
You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class.
Condition: Wild Magic: Protective Lights
Duration: 10 turns
- Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's .
How to learn
Classes:
- Class level 3: Wild Magic Barbarian