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Danger Sense: Difference between revisions
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{{Passive feature page | |||
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't {{Cond|Blinded}} or {{Cond|Incapacitated}}. | | summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't {{Cond|Blinded}} or {{Cond|Incapacitated}}. | ||
| description = You sense when things aren't as they should be. | | description = You sense when things aren't as they should be. |
Revision as of 15:29, 9 March 2024
Danger Sense is a passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells and surfaces as long as you aren't or .
Description
You sense when things aren't as they should be.
You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces.
To gain this benefit, you can't be or .
How to learn
Classes:
- Class level 2: Barbarian
Notes
- For much the same reasons for why the Dungeon Delver feat is completely non-functional, all trap- and surface-related aspects of this class feature does not actually work. All it does is provide Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.