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Chill of the Mountain: Difference between revisions
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2d10 (2~20)
Cold
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| description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}. | | description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}. | ||
| image = Ray of Frost.webp | | image = Ray of Frost.webp | ||
| controller icon = Ray of Frost Icon.webp | |||
| icon = Ray of Frost Unfaded Icon.webp | |||
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | | summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}. | ||
| cost = action, ki | | cost = action, ki |
Revision as of 07:40, 24 April 2024
Chill of the Mountain is an action that allows a to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of .
Description
Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.
Properties
- Cost:
-
Action +
Ki Point
- Damage:
-
1d10 (1~10)
Cold
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
At Higher Levels
At level 9, the damage dice increases by one to![D10 Cold.png](/w/images/thumb/b/b0/D10_Cold.png/29px-D10_Cold.png)
![Damage Types](/w/images/thumb/0/05/Cold_Damage_Icon.png/25px-Cold_Damage_Icon.png)
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by
3 m / 10 ft.
How to learn
Classes:
- Class level 3: Way of the Four Elements