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Goodge: Difference between revisions

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{{PageSeo
{{PageSeo
|title=Watchman Goodge
|title=Watchman Goodge
|description=Watchman Goodge is a member of The Watch in the Upper City. As High Hall is overrun by Absolutist cultists, he attempts to flee to safety alongside a squad of fellow Watchmen.
|description=Watchman Goodge is a member of the Watch in the Upper City. As High Hall is overrun by Absolutist cultists, he attempts to flee to safety alongside a squad of fellow Watchmen.
| image = Portrait Goodge.png
| image = Portrait Goodge.png
}}
}}
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| va =  
| va =  
| title =  
| title =  
| faction = [[The Watch]]
| faction = [[City Watch|The Watch]]
| class = [[Fighter]]
| class = [[Fighter]]
| race = [[High Elf]]
| race = [[High Elf]]
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}}
}}
'''Watchman Goodge''' is a member of [[The Watch]] in the [[Upper City]] in [[Act Three]]. He attempts to flee [[High Hall|High Hall's]] courtyard after it has been overrun by forces belonging to the [[Absolute]].
'''Watchman Goodge''' is a member of [[City Watch|The Watch]] in the [[Upper City]] in [[Act Three]]. He attempts to flee [[High Hall|High Hall's]] courtyard after it has been overrun by forces belonging to the [[Absolute]].


==Involvement==
==Involvement==
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{{notebegin}}
{{notebegin}}
** Goodge and the rest of the named Watchmen have identical stats to the {{SmCharLink|Watcher Guardian|Watcher Guardians}} that can be summoned through the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} action {{SAI|The Watch}}.
** Goodge and the rest of the named Watchmen have identical stats to the {{SmCharLink|Watcher Guardian|Watcher Guardians}} that can be summoned through the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} action {{SAI|The Watch}}.
* Goodge and the rest of the named Watchmen's armour is similar in appearance to the {{SmRarityItem|Breastplate +1}} dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of [[The Watch]].
* Goodge and the rest of the named Watchmen's armour is similar in appearance to the {{SmRarityItem|Breastplate +1}} dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of [[City Watch|The Watch]].
** Goodge also wears the {{SmRarityItem|Blackplume Helm}}.
** Goodge also wears the {{SmRarityItem|Blackplume Helm}}.
{{noteend}}
{{noteend}}

Latest revision as of 00:43, 27 October 2024

Watchman Goodge is a member of The Watch in the Upper City in Act Three. He attempts to flee High Hall's courtyard after it has been overrun by forces belonging to the Absolute.

Involvement[edit | edit source]

During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroyed and routed the City Watch away from the keep, forcing what's left of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Goodge, Ebber Ebber, Fry Fry, Gyordi Gyordi, Matthew Matthew, and Preyn Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. Goodge will yell Matthew's name in shock as the latter dies.

Goodge and the remaining Watchmen led by Gyordi will be frightened of the party, if a Mind Flayer (be it the avatar, Karlach Karlach, The Emperor The Emperor, or Orpheus Orpheus) is present. Passing a passive DC 20 Insight check is essential to get the option to have the remaining Watchmen fight at the party's side. A Mind Flayer player avatar can convince them to partake in the ensuing battle as allies with a DC 18 Persuasion, Intimidation or Strength check. A non-Mind Flayer would need to pass a DC 20 Persuasion, Intimidation, Deception, or Strength check to convince them.

If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except Wizard will also get a special DC 20 dialogue based on either Arcana, Insight, Persuasion, Intimidation, Deception check to convince them, or two generic DC 20 Wisdom and Persuasion checks.

Successfully passing any of these checks will have Gyordi rally the rest of the Watchmen, and encourage them to fight with the party during the courtyard battle.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatsword
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Cleave.webp
Cleave Cleave ()   –  Greatsword
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 1.5 m / 5 ft (Cone)
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Greatsword
Make a non-lethal attack against an enemy and possibly Daze Daze them.
CON Save
 Melee: 1.5 m / 5  ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Greatsword
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
STR Save
 Range: 9 m / 30 ft

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Goodge and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.

References[edit | edit source]