Ad placeholder

Divine Strike: Weapon: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Divine Strike correctly follows the 6 second "Per turn" cooldown when outside of turn-based mode.)
(Hat note link to main article)
Line 1: Line 1:
{{Hatnote|For general information about Divine Strike, see [[Divine Strike]].}}
{{Weapon action page
{{Weapon action page
| summary = '''Divine Strike: Weapon''' is a [[War Domain]] Cleric weapon action and reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
| summary = '''Divine Strike: Weapon''' is a [[War Domain]] Cleric weapon action and reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).

Revision as of 23:47, 20 December 2024

For general information about Divine Strike, see Divine Strike.
Divine Strike Melee.webp

Divine Strike: Weapon is a War Domain Cleric weapon action and reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesWeapon in addition to your weapon damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Weapon.png 1d8 (1~8) Damage TypesWeapon
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Weapon (Melee) and Divine Strike: Weapon (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.