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Divine Strike: Weapon (Ranged): Difference between revisions
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m (Divine Strike correctly follows the 6 second "Per turn" cooldown when outside of turn-based mode.) |
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{{Hatnote|For general information about Divine Strike, see [[Divine Strike]].}} | |||
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| summary = '''Divine Strike: Weapon (Ranged)''' is a [[War Domain]] Class weapon action and reaction that deals extra Weapon damage upon a ranged weapon strike. | | summary = '''Divine Strike: Weapon (Ranged)''' is a [[War Domain]] Class weapon action and reaction that deals extra Weapon damage upon a ranged weapon strike. |
Latest revision as of 23:47, 20 December 2024
For general information about Divine Strike, see Divine Strike.
Divine Strike: Weapon (Ranged) is a War Domain Class weapon action and reaction that deals extra Weapon damage upon a ranged weapon strike.
Description
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Weapon
- Details
- Attack roll
- Range: 18 m / 60 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.