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Damage mechanics: Difference between revisions

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| description = A single attack, spell, trap, or other harmful effect can often result in multiple Damage Rolls. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as damage "sources" and damage "riders".
| image = File:1d4 + 1d6 Poison.png
| type = article
}}[[File:1d4 + 1d6 Poison.png|right]]{{UnderConstruction}}
A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders."''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.
A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders."''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.



Revision as of 10:52, 26 September 2023

1d4 + 1d6 Poison.png

A single attack, spell, trap, or other harmful effect can often result in multiple Damage Rolls. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as damage "sources" and damage "riders." The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.

Damage Sources vs. Damage Riders

A damage source could be described as what initializes the damage. Examples include striking a target with your weapon, a spell, or thrown items such as an Alchemist's Fire. Damage sources often require the use of an action (e.g. throwing an object such as a grenade), bonus action (e.g. making an attack with your offhand weapon while dual wielding), or reaction (e.g. the Hellish Rebuke Hellish Rebuke spell).

A damage rider is something which adds additional damage onto the damage source. It can only be present in the event there is an applicable damage source for it to "ride along" with, hence the name of a damage rider. Examples of damage riders include the Hex Hex spell adding damage to the damage from a Warlock's Eldritch Blast Eldritch Blast or weapon attacks, coatings applied to weapons providing additional damage to a weapon attack, a 6th level Draconic Bloodline Draconic Bloodline applying their elemental affinity to a spell of the appropriate damage type, or a raging25 25 adding rage damage to their weapon attacks. Many damage riders are gained from passives or other forms of buffs. Any eligible damage riders from a damaging effect will be applied to a damage source which is a part of that damaging effect.

Damage Riders treated as Damage Sources

There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "damage riders which are treated as damage sources" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.

Example Calculation

A character with 18 Strength, the Tavern Brawler Feat, Lightning Charges (Condition) Lightning Charges (Condition), and the Ring of Flinging uses the Returning Pike to make a thrown weapon attack against a target which is affected by Hex Hex.

Damage Sources:

  • Thrown weapon attack using the Returning Pike applies 1d10 (damage die) + 1 (weapon enchantment) + 4 (Strength modifier) piercing damage

Damage Riders:

  • Lightning Charges (Condition) Lightning Charges (Condition) add +1 Lightning Damage to each damage source
  • The Ring of Flinging adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source.
  • Hex Hex adds 1d6 necrotic damage to each damage source.

Damage Riders treated as Damage Sources:

  • The Tavern Brawler feat allows characters to add their Strength modifier an additional time to damage rolls when using unarmed strikes, improvised weapons, or thrown weapons. When applied to melee attacks this damage bonus is treated as a damage rider. But as of Patch 3 with thrown weapons, this +4 piercing damage from the character's strength score being applied a second time due to the tavern brawler feat being treated as a damage source.


Calculating total damage:

To determine the total damage applied take each "damage source" and "damage rider treated as a damage source". Then apply the damage riders onto each of these. In this example that means one should evaluate the pike damage source plus all damage riders, followed by the Tavern Brawler damage source and all damage riders applied again.

Tavern Brawler on thrown weapon attacks is a Damage Rider which is treated as a Damage Source, meaning the damage roll in the above scenario would on average yield 28.5 total damage (ignoring resistances) calculated as follows:

As a hypothetical scenario to show the impact that this minor detail can have, instead imagine Tavern Brawler were to be treated as a damage rider in the above scenairo. In this hypothetical scenario the above damage roll would yield 21.5 total damage on average (ignoring resistances) calculated as follows:

Effects which apply "Damage Riders"

Weapons and Equipment
Item Relevant Effect Notes
Callous Glow Ring The wearer deals an additional 2Damage TypesRadiant damage against creatures that are illuminated N/a
Abilities
Class Subclass Level

Obtained

Relevant Effect Notes
Rogue Rogue N/a 1 Sneak Attack Sneak Attack: Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage. Sneak Attack is only a damage rider if you use the Sneak Attack Action. Using the automatic Sneak Attack reaction is instead a "Damage Rider Treated as a Damage Source."
Sorcerer Sorcerer Draconic Bloodline 6 Elemental Affinity: DamageWhen you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma modifier to the damage. N/a
Spells
Spell Spell

Level

Relevant Effect Notes
Hex Hex 1 Make your attacks deal an additional 1d6Damage TypesNecrotic damage [sic] to the target... N/a
Miscellaneous
Spell Relevant Effect Notes
Lightning Charges (Condition) Lightning Charges (Condition)
  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Damage TypesLightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Damage TypesLightning damage.
Lightning Charges were "Damage Riders treated as Damage Sources" until Patch 3

Effects which apply "Damage Riders treated as Damage Sources"

Weapons and Equipment
Item Relevant Effect Notes
Phalar Aluve: Shriek All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra 1d4Damage TypesThunder damage. The sword will stop Shrieking if unequipped. N/a
Abilities
Class Subclass Level

Obtained

Relevant Effect Notes
Rogue Rogue N/a 1 Sneak Attack Sneak Attack: Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage. Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the automatic Sneak Attack action is instead treated as a damage rider.
Spells
Spell Spell

Level

Relevant Effect Notes
Hunter's Mark Hunter's Mark 1 Mark a creature as your quarry to deal an additional 1d6Damage TypesPhysical damage whenever you hit it with a weapon attack. N/a
Miscellaneous
Spell Relevant Effect Notes
Tavern Brawler Feat When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and Attack Roll N/a

Potential Bugs

The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches:

  • Patch 3 changed Lightning Charges from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
  • Tavern Brawler is treated as a Damage Rider with unarmed attacks and improvised weapon attacks, but as a "Damage Rider treated as a Damage Source" when it comes to thrown weapon attacks.
  • Sneak Attack is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system.